Team Meetings & Check-Ins by Leapsome
Conduct more productive meetings with your team
Team Meetings & Check-Ins by Leapsome launched on December 3, 2019 with 17 votes, #705 of 2,946 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 6 years on.
What it does
Conduct productive meetings with your teams whether it be weekly check-ins, OKR progress updates, or any other type of meeting. Customize the agenda, collaborate on shared talking-points, save notes, and more, in one easy-to-use interface.
Run better 1:1s with Leapsome's one-on-one meeting software. Share agendas, use templates, and collaborate seamlessly in Gmail and Slack. Book a demo today!
Book an initial short call with one of our friendly experts — and see if Leapsome is right for your company. Streamline agendas, align on next steps, and track accountability — so every meeting moves your teamfrom leapsome.com
Does a similar job
all alternatives →
Leapsome Meetings2024 · leapsome.com · ▲396Make meetings count, collaborate on agenda and action steps



Structured 1:1 Meetings by Leapsome2018 · ▲66Meetings for great managers (integrated with Gmail & Slack)
Goal & OKR Management by Leapsome2018 · leapsome.com · ▲82Simple goal management and team alignment with OKRs
More work this month
the category →

Endless lofi beats composed live in your browser, over pixel-art nights in Paris, Tokyo, New York, Hong Kong, Sydney, San Francisco and more. Free, no sign-up.
Work · 30d ago · loficities.com
Smooth Recorder▲257Mac screen recordings that look edited when you hit stop
Work · 24d ago · smoothrecorder.com



Work · 18d ago · readrare.com
Source: Product Hunt launch ↗
Launched alongside, December 2019
the whole month →
- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
Growth · 2019
- AS
Dev tools · 2019 · selfhostedsource.tech

A isometric city builder in JavaScript. Contribute to victorqribeiro/isocity development by creating an account on GitHub.
Dev tools · 2019 · github.com

Play and create AI-generated adventures with infinite possibilities.
AI · 2019 · aidungeon.io
