The Revenue Rundown
1 summary every week to improve your sales skills
The Revenue Rundown launched on December 13, 2019 with 7 votes, #911 of 2,946 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 6 years on.
What it does
The Revenue Rundown is a curated weekly newsletter that summarizes content from revenue leaders to help you sell more and grow your business by highlighting the key concepts you need to know.
Our Summaries Will Help You Build Scalable, Predictable, Revenue Growth
Howdy 👋 welcome to The Revenue Rundown. I’m excited you’re here! We’re lucky . We live in a world where we can learn from the best people around the world and the content they create every day. The problem is that it’s hard to find the time in a day to sit down and listen to that 52-minute podcast, when you have 7 other podcasts, 2 videos, and 6 articles that you want to learn from. Every couple of days, I’ll summarize an academic paper, article, podcast, or video that I think will help you to drive revenue and grow your business by highlighting the key takeaways . We’ll cover topics such as: Hey there 👋 my name is Barry Nyhan and I’ve spent the last couple of years working in SaaS Sales…from revenuehop.substack.com
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wallhop is a free paywall bypass. Paste any article link to read it without paywall popups, ads or clutter. No signup, no extension. A simple 12ft.io alternative.
Growth · 12d ago · wallhop.io


Source: Product Hunt launch ↗
Launched alongside, December 2019
the whole month →
- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
Growth · 2019
- AS
Dev tools · 2019 · selfhostedsource.tech

A isometric city builder in JavaScript. Contribute to victorqribeiro/isocity development by creating an account on GitHub.
Dev tools · 2019 · github.com

Play and create AI-generated adventures with infinite possibilities.
AI · 2019 · aidungeon.io
