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Life & fun · March 7, 2012

TheElevatorGame.com results

TheElevatorGame.com Results! (Turn your idea into an experience - Part 2b) Motivation Do you know what an elevator is? Have you been in one? If so, you’ve likely encountered one of the things that...

TheElevatorGame.com results launched on March 7, 2012 with 33 votes, #44 of 340 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 14 years on.

Visit joshrweinstein.com ↗Alternativestop 13% of March 2012

In plain words

TheElevatorGame.com Results is a project exploring user experience design through the lens of elevator button interfaces. Created by Josh R. Weinstein, it critiques common elevator design problems, such as illogical button placement and poor functionality. The project examines how everyday objects are often designed with function alone in mind rather than considering actual user experience. It serves as a case study in identifying and reimagining poor design decisions in familiar technology.

written from the facts on this page · September 2026

From the sources

Do you know what an elevator is? Have you been in one? If so, you’ve likely encountered one of the things that marginally annoy me (and likely you too): elevator buttons. Elevator buttons are annoying. They are a perfect example of something that (in most cases) was created specifically as a purely functional entity - a set of actions for the user to perform with little care for the actual user experience. For starters, I don’t like that the lobby button is at the bottom. I also don’t like that there is inevitably some sort of button completely unrelated functional button very close to the lobby button, usually a door open button, but sometimes a stop or even a siren…from joshrweinstein.com

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