TheoTown Style Minecraft City Generator
TheoTown-style procedural city generation for Minecraft Java
What it does
Algorithmic Minecraft city generation from handcrafted roads and buildings. The system builds a seeded two-level street network, detects parcels from the resulting road cells, places major structures on primary frontage, fills remaining lots with smaller buildings, and uses filler assets to finish empty space.
Turn a handful of your own Minecraft builds into an entire city. Outline roads and buildings with marker blocks, and CityGen generates a seeded street network, parcels the lots, stacks towers to vary the skyline, and gives you a paste-ready result. Windows installer included. - chengmarc/minecraft-citygen
Build a TheoTown style Minecraft city from your own roads and buildings in minutes. This project turns a small handcrafted asset set into a complete city layout, preview, and paste-ready in-game result. It is designed for creators who want large-scale city generation without giving up the look and feel of their own Minecraft builds. CityGen builds cities from structures you mark up inside your own Minecraft world, using a handful of marker blocks. Roads, buildings, and fillers all follow the same convention: Marker blocks and signs are stripped from the exported result automatically — they never show up in your finished city. Type 1 — a single building. One gold/diamond pair marks the whole…from github.com
Does the same job
all alternatives →- ESEigengrau's Generator – A procedural city generator for tabletop gaming2019 · github.com · ▲153
- PCProcedural City Generator2019 · github.com · ▲9
- BYBuild your own isometric city2020 · victorribeiro.com · ▲127


- TGTerrainVer – Generate Worms-Style Cartoon Terrain in JavaScript2018 · juliango202.com · ▲198
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