Life & fun · February 25, 2026

Trenches: WW1 Tactics
Command the Western Front. Live with the cost.
What it does
Most WW1 games focus on glory. WW1 Trenches focuses on cost. You command real battalions on the Western Front. You read the terrain, decide who advances, and live with the consequences — the same decisions real generals made in 1914–1918. Built for people who stand at war memorials and wonder what it was actually like to make those calls. This is the closest you'll get. Free to download on iOS. https://vercel.com/stephens-projects-ea204d52/ww1-trenches-game/A8B4RmvzPhxv7HfVvrym3BLXBp8J
Does a similar job
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Hi HN, I've been building a browser-based multiplayer strategy game called Borderhold. Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes. The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players. Matches are relatively short so you can jump in and see a full game play out. Curious what people think.…

- TWThose Who Die as Cattle2024 · eswart.itch.io · ▲5
What if a game gave you the backstory of everyone you killed or got killed? I feel like I've heard this question asked before, but I've never seen it done. For Ludum Dare 56 (a game jam), I spent 48 hours building a prototype called Those Who Die As Cattle, a WW1 trench warfare simulation game. I used ChatGPT 4o-mini to generate details for the 12,000 soldiers involved in the game. Notably, I had to supply names because it couldn't introduce sufficient variety. I also had to add randomly generated adjectives for the soldiers; otherwise, the prompts were too similar, even with different seeds…
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