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Work · March 23, 2022

Unco

3D illustration set of 150+ heroes, objects, and animations

Unco launched on March 23, 2022 with 219 votes, #100 of 3,153 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 4 years on.

What it does

Meet the big 3D illustration set of more than 150 characters, objects, icons, and animations. Upgrade your design project and add a special cheerful mood to website, landing page, or app. Figma library and Blender sources are included.

Amazing 3D illustrations for design works creating. 150+ characters, objects, icons, and animations. Blender, PNG, Figma files included.

Turn your creativity to the full and take Unco illustrations to build a first-class design work. Like a piece of cake! Upgrade your design work simply. Just apply amazing 3D characters and objects from the pack and get a premium quality as a result Add a special cheerful mood to your landing page, website or app. Unco illustrations make any design look fantastic at the blink of an eye Let's create a great mobile app enriched by colorful shapes and classy textures. It's gonna look brilliant! Bring an action to your design project with animated 3D shapes. They’re so catchy and stylish to turn any design to a masterpiece in a snap Sophisticated and funny at the same time! These 3Ds are created…from unco.craftwork.design

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  • IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

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    Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2

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