nowfound

Dev tools · December 24, 2019

V8 release v8.0

Google’s high-performance JavaScript/WebAssembly engine

V8 release v8.0 launched on December 24, 2019 with 107 votes, #247 of 2,946 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 6 years on.

What it does

V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++. It is used in Chrome and in Node.js, among others.

Does a similar job

all alternatives →
  • v8-riscv — Port of JavaScript V8 engine to RISC-V2021 · github.com · ▲123

    Port of Google v8 engine to RISC-V. Contribute to riscv-collab/v8 development by creating an account on GitHub.

  • Nice-looking Python bindings to V82017 · github.com · ▲166

    Write Python APIs, then call them from JavaScript using the V8 engine. - tbodt/v8py

  • A tiny web browser implementation with V8 JavaScript engine and Rust2021 · github.com · ▲144

    An example implementation of a tiny Web browser for educational purposes. - lmt-swallow/puppy-browser

  • Execute JavaScript in a WebAssembly QuickJS sandbox2024 · github.com · ▲206

    This TypeScript package allows you to safely execute JavaScript code within a WebAssembly sandbox using the QuickJS engine. Perfect for isolating and running untrusted code securely, it leverages the lightweight and fast QuickJS engine compiled to WebAssembly, providing a robust environment for code execution. Features - *Security*: Run untrusted JavaScript code in a safe, isolated environment. - *File System*: Can mount a virtual file system - *Custom Node Modules*: Custom node modules are mountable - *Fetch Client*: Can provide a fetch client to make http(s) calls - *Test-Runner*: Includes…

  • Firefox in WebAssemblyJul 2026 · developer.puter.com · ▲273

    This is the entire Firefox browser rendering to a element. Gecko, all UI components, and the Spidermonkey JS engine are all compiled and running in WebAssembly. Here are a few things you might find interesting: - This is fully end to end encrypted! We use the WISP protocol for TCP-over-websockets. - There is a novel WASM->JS JIT for experimental site speedup - This port cost over 25k in opus/fable tokens for debugging and JIT research This was just a fun experiment to push the boundaries of WebAssembly. For a more usable "browser in browser" experience, we also built…

  • Bourbon Engine2019 · ▲91

    Build fully native UIs in JSON and push them live instantly.

More dev tools this month

the category →
  • /dev/null▲481

    a social network for devs

    Dev tools · 2d ago · dev-null.sh

  • open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.

    Dev tools · 27d ago · github.com

  • Contribute to reladraw/reladraw development by creating an account on GitHub.

    Dev tools · 25d ago · github.com

  • OpenBot▲362

    Grok Bot alternative: free, local, open-source, multiplayer

    Dev tools · 22d ago · openbot.run

  • Talanoa▲341

    Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…

    Dev tools · 20d ago · talanoa.email

  • CoreSpeed▲332

    One MCP for everything your agents need: apps, memory, tools

    Dev tools · 27d ago · corespeed.io

Source: Product Hunt launch ↗

Launched alongside, December 2019

the whole month →
  • Find proven topics before they take off.

    Growth · 2019 · explodingtopics.com

  • AA

    After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…

    Growth · 2019

  • AS

    Dev tools · 2019 · selfhostedsource.tech

  • A isometric city builder in JavaScript. Contribute to victorqribeiro/isocity development by creating an account on GitHub.

    Dev tools · 2019 · github.com

  • Play and create AI-generated adventures with infinite possibilities.

    AI · 2019 · aidungeon.io

  • Send hundreds of personalized emails with Gmail.

    Growth · 2019 · mailmeteor.com