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Work · September 30, 2025

Volume Shader BM (Benchmark)

I built a free tool called Volume Shader BM. It’s a real-time graphics GPU performance benchmark that runs entirely in the browser — no installs, no drivers. It uses shader-based ray marching (Mandelbulb scenes) to measure FPS, frame time, and stability across GPUs. You can tweak iterations, step size, resolution, and share reproducible results.

Volume Shader BM (Benchmark) launched on September 30, 2025 with 6 votes, #3,421 of 8,160 launches that month. The site was still online in September 2026, 1 year on.

What it does

Run Free Volume Shader BM — a browser-based GPU performance benchmark for real-time graphics. Measure FPS, frame time, and rendering efficiency. Compare GPUs easily with reproducible tests.

Run a real-time Mandelbulb GPU benchmark in your browser, inspect FPS and frame time stability, use a lightweight 2D path for quick validation, and share exact settings for fair comparisons across systems. Some users want a deeper shader benchmark. Others need a fast sanity check or a clearer look at the renderer itself. Start with the path that matches your task instead of forcing every system through the same entry point. Run the full Mandelbulb ray-marching workload when you want the clearest picture of shader-heavy GPU performance. Best for: Discrete GPU comparisons, frame time checks, and reproducible share-link runs. What it stresses: Iterative math, ray marching, fragment throughput,…from volumeshaderbm.org

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