Alternatives
Products that do what Volume Shader BM (Benchmark) does
Real-time GPU performance benchmark online
- 1

- 2

- 3

Volume Shader - The Ultimate 3D GPU Benchmark & Stress Test
Jan 2026 · volumeshader.pro
- 4CW
Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…
Jan 2026 · github.com
- 5

- 6SS
Hi HN, we are Ed, Zach, and Ronald, creators of Shadeform (https://www.shadeform.ai/), a GPU marketplace to see live availability and prices across the GPU market, as well as to deploy and reserve on-demand instances. We have aggregated 8+ GPU providers into a single platform and API, so you can easily provision instances like A100s and H100s where they are available. From our experience working at AWS and Azure, we believe that cloud could evolve from all-encompassing hyperscalers (AWS, Azure, GCP) to specialized clouds for high-performance use cases. After the launch of…
2023 · shadeform.ai
- 7SA
2024 · shadeup.dev
- 8RT
2023 · antimatter15.com
- 9

Test your GPU performance instantly in your browser
Apr 2026 · devicexa.com
- 10AR
I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
- 11

- 121T
2020 · youtube.com
- 13IM
2023 · vram.asmirnov.xyz
- 14G2
Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
2025 · github.com
- 15

- 16SL
Apr 2026 · eng.basement.studio
- 17

- 18IV
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com
- 191A
We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…
2025 · phaser.io
- 20

- 21UA
The standard GPU utilization metric reported by nvidia-smi, nvtop, Weights & Biases, Amazon CloudWatch, Google Cloud Monitoring, and Azure Monitor is highly misleading. It reports the fraction of time that any kernel is running on the GPU, which means a GPU can report 100% utilization even if only a small portion of its compute capacity is actually being used. In practice, we've seen workloads with ~1–10% real compute throughput while dashboards show 100%. This becomes a problem when teams rely on that metric for capacity planning or optimization decisions, it can make underutilized systems…
Apr 2026 · systalyze.com
- 22PS
2019 · github.com
- 23WP
This is a small particles simulation that can run either with WebGPU (GPU Compute) or with the CPU, and it can be changed in real time
2023 · github.com
- 24SO
2020 · shadergraph.stelabouras.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →