Waiting for LLMs Suck – Give your user a game
Give your user a game while they wait for the LLM to return a result.
Waiting for LLMs Suck – Give your user a game launched on April 28, 2026 with 36 votes, #920 of 21,248 launches that month and more than 95% of that year's launches.
In plain words
Waiting for LLMs Suck is a tool that displays a game to users while their application processes requests from a large language model. Designed for developers building AI-powered applications, it fills the gap between when a user submits a query and when the LLM returns results. The tool helps improve user experience by providing entertainment during otherwise idle wait times, reducing perceived delays in AI-dependent workflows.
written from the facts on this page · September 2026
From the sources
Contribute to ftaip/waiting-game development by creating an account on GitHub.
A tiny one-button mini-arcade for filling the void while a long task runs (LLMs, builds, uploads, you name it). Every game is monocolor, pure 1-bit pixel art, single canvas, zero runtime dependencies , and shares the same combo / power-up / high-score / achievement framework. All five games share the same set of features: combo multiplier, near-miss bonus (or its game-specific equivalent), milestone flashes, tier ramp, screen shake, parallax background, three power-ups, and a five-achievement set. Death model varies: most games are one-hit, rhythm uses 3from github.com
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