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Life & fun · March 19, 2026

WA

We attached vGPUs to sandboxed Chromium then played Doom 3 x WASM on it

Does the same job

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  • IM
    I made a Doom-like game fit inside a QR code2025 · github.com · ▲531

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

  • AS
  • KR
    KiDoom – Running DOOM on PCB TracesNov 2025 · mikeayles.com · ▲362

    I got DOOM running in KiCad by rendering it with PCB traces and footprints instead of pixels. Walls are rendered as PCB_TRACK traces, and entities (enemies, items, player) are actual component footprints - SOT-23 for small items, SOIC-8 for decorations, QFP-64 for enemies and the player. How I did it: Started by patching DOOM's source code to extract vector data directly from the engine. Instead of trying to render 64,000 pixels (which would be impossibly slow), I grab the geometry DOOM already calculates internally - the drawsegs[] array for walls and vissprites[] for entities. Added a…

  • MF
    My from-scratch OS kernel that runs DOOM2025 · github.com · ▲320

    Hi there! I've been on-and-off working on TacOS for a few months, which follows some UNIX-derived concepts (exec/fork, unix-style VFS, etc) and is now able to run a port of Doom, with a fairly small amount of modifications, using my from-scratch libc. The performance is actually decent compared to what I expected. Very interested to hear your thoughts. Thank you!

  • IB
    I built a RISC-V emulator that runs DOOMMay 2026 · github.com · ▲50

    Demo: https://www.youtube.com/watch?v=f5uygzEmdLw Hi HN, I built a RISC-V emulator that implements the RV32IM instruction set and a minimal syscall interface to run DOOM. A few weeks ago, I got my first output with a simple hello world assembly program. Since then I have been working tirelessly to get DOOM to run. I needed to figure out how to run C programs first, and came across newlib, which allows the underlying environment to implement the syscall stubs one by one until the programs run. I have also added ELF loading, but currently only a single `PT_LOAD` segment is…

  • GA
    GPemu – A Chrome App to play SNES games2015 · chrome.google.com · ▲29

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