Xybrid – run LLM and speech locally in your app (no back end, Rust)
Hi HN, We built Xybrid, a Rust library for running LLM + speech pipelines directly inside your app, no server, no daemon, just one binary. We started building it while working on a privacy-focused LLM app with Tauri and realized there wasn’t a straightforward way to embed models directly into shipped applications without relying on a separate server process. Xybrid links into your process like any other library. It supports GGUF / ONNX / CoreML and integrates with Flutter, Swift, Kotlin, Unity, and Tauri, letting you run pipelines like speech → LLM → speech in a single call. On…
What it does
In the maker’s words, at launch
Hi HN, We built Xybrid, a Rust library for running LLM + speech pipelines directly inside your app, no server, no daemon, just one binary. We started building it while working on a privacy-focused LLM app with Tauri and realized there wasn’t a straightforward way to embed models directly into shipped applications without relying on a separate server process. Xybrid links into your process like any other library. It supports GGUF / ONNX / CoreML and integrates with Flutter, Swift, Kotlin, Unity, and Tauri, letting you run pipelines like speech → LLM → speech in a single call. On recent phones, we’re seeing ~20 tok/s on Android and ~40 tok/s on iOS for small (~3B) quantized models (varies by device, backend, and thermals). The demo that shows it best: a Unity tavern scene where 6 NPCs generate real-time dialogue fully on-device — no API key, no internet, no per-request cost. Unity demo: https://youtu.be/vSPeTyeow6A Desktop demo (Tauri): https://youtu.be/o83YShqV7O4 GitHub: https://github.com/xybrid-ai/xybrid It’s still early — there are rough edges, especially around model support and performance tuning. Happy to answer questions about the architecture, backends, or integrations (Flutter, Swift, Kotlin, Unity, Tauri).
Does the same job
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G'day, HN! I'm one of the maintainers of `llm`. I've been working alongside a trusty group of contributors to bring this project to life, and we're now at a point where we're ready to share it with the world. Large language models (LLMs) are taking the computing world by storm due to their emergent abilities that allow them to perform a wide variety of tasks, including translation, summarization, code generation, and even some degree of reasoning. However, the ecosystem around LLMs is still in its infancy, and it can be difficult to get started with these models. `llm` is a one-stop shop for…


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A WebAssembly runtime embedded in Godot game engine projects. Interact with Wasm modules from GDScript. Accessing Wasm modules via GDScript provides the following benefits. - Sandboxed environment allows safely loading zero-trust mods/extensions to a project. - Single target means that Wasm modules can be built from any language e.g. Rust, Go, AssemblyScript and the single binary can be run on all platforms. - Fast execution compared to GDScript allows for offloading compute-heavy operations or running bots/mods/etc. at high FPS. This might be useful for loading mods, bot AI,…
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