ZombieRun – retro platformer that brings back sexy to local co-op
I have now finished 2 years of hard work with an indie game called ZombieRun. Game description: After a massive apocalyptic thunderstorm you find yourself in the middle of a dark graveyard with two hungry zombies drooling over you. It seems that the thunder wasn’t the only thing that hit the world while you were out. Do you want to know what it was? It’s time to act fast, stay alive and get to the city for some answers. That’s where it all begins - it's you, your fast reflexes and guns against all the dead lurking around. The game features classical weapons, gang of living dead and…
What it does
In the maker’s words, at launch
I have now finished 2 years of hard work with an indie game called ZombieRun. Game description: After a massive apocalyptic thunderstorm you find yourself in the middle of a dark graveyard with two hungry zombies drooling over you. It seems that the thunder wasn’t the only thing that hit the world while you were out. Do you want to know what it was? It’s time to act fast, stay alive and get to the city for some answers. That’s where it all begins - it's you, your fast reflexes and guns against all the dead lurking around. The game features classical weapons, gang of living dead and superpowers. Yes, you have SUPERPOWERS! ZombieRun has addictive single player mode and awesome local multiplayer games. Up to 4 players can play at the same time in either single screen co-op mode, where you have to work together as one or split screen competitive mode, where everyone's running for their lives. And also there's the Battle mode where players can blast at each other with what they've got. ZombieRun has controller support, so you can dust off the old joypads. ZombieRun requires a graphics card with OpenGL support and JRE 1.6 or later. Announcement Trailer: https://www.youtube.com/watch?v=a-vWPXxtevE You can get ZombieRun from http://zombierun.eu All feedback and comments are welcome.
Does a similar job
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A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…


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My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

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