Alternatives
Products that do what A <chess-board> HTML element for any web page or app does
Hello HN, For a few months I'm been working on a fun side-project to port the (awesome) chessboardjs library to an easily reusable and embeddable web component. The quarantine has finally spurred me to put the finishing touches on it. https://justinfagnani.github.io/chessboard-element/ It works in plain HTML files just by writing an HTML tag: And it works in any framework because it's just an HTML element. Styling is encapsulated and customizable with CSS properties and parts: chess-board { --dark-color: darkmagenta; } /* Highlight the e2 square in red */…
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Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…
2024 · boardzilla.io
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2020 · chessboardimage.com
- 3CM
2016 · chessboardifygame.xyz
- 4SA
I made a chess engine today, and made it fit within 2KB. I used a variant of MinMax called Negamax, with alpha beta pruning. For the board representation I have used a 120-cell "mailbox". I managed to squeeze in checkmate/stalemate in there, after trimming out some edge cases. I am a great fan of demoscene (computer art subculture) since middle school, and hence it was a ritual i had to perform. For estimating the Elo, I measured 240 automated games against Stockfish Elo levels (1320 to 1600) under fixed depth-5 and some constrained rules, using equal color distribution. Then converted…
Feb 2026 · github.com
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- 6MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 7WA
Hey all, creator of Video.js and co-founder of Mux & Zencoder here. My team and I built this. I hope you like the themes we’ve built so far, and maybe even get inspired to build your own. I know Web Components are in a bit of a drama cycle right now. I’m happy to see them get any attention really. I’ve been pretty bullish on them since ~2013 when I started working with them, at least in the context of a widget like a video player. I’ve even given many related talks on them like this one (https://www.youtube.com/watch?v=N6Mh84SRoDg). I would never push them for a large app or…
2024 · player.style
- 8OC
My personal project: https://github.com/leonidasdeim/chasse Goal was to build session based chessboard game without any rules - to play just like oldschool over the board. Just create new board and share link with a friend. I would appreciate any feedback and github star. Thanks!
2023 · chasse.fun
- 93M
Feb 2026 · voxjong.com
- 10LA
Hi HN, I wanted to share a web game I’ve been building in HTML, JavaScript, MySQL, and PHP called LINEX. It is primarily designed and optimized to be played in the mobile browser. The idea is simple: you have an 8x8 board where you must place pieces (Tetris-style and some custom shapes) to clear horizontal and vertical lines. Yes, someone might think this has already been done, but let me explain. You choose where to place the piece and how to rotate it. The core interaction consists of "drawing" the piece tap-by-tap on the grid, which provides a very satisfying tactile sense of control and…
Feb 2026 · playlinex.com
- 11OF
2021 · ourboard.io
- 123C
2012 · codepen.io
- 13BA
Hey HN! I’m Simone. We re-built Breadboard, a visual app builder that mixes Figma-style UI design with Shortcuts-style logic so you can build, preview, and publish interactive web apps directly from the canvas. What it does Design UIs visually with a flexible canvas –like Figma–. Define app logic with a visual, instruction-stacked editor inspired by Shortcuts. Live preview apps directly on the canvas –no separate preview window–. Publish working web apps with one click. Why we made it Modernize the HyperCard idea: combine layout, behavior, and instant sharing in one place. Reduce friction…
Feb 2026 · breadboards.io
- 14CE
We built ChessBoss at the TechCrunch Disrupt hackathon this week. It didn’t make the top 10 but I thought Hacker News might think it’s pretty cool. https://devpost.com/software/chess-boss There are these really cool smart chessboards that can suggest moves and track your games... but they’re $400 and weigh 19 pounds. And of course there are apps that can analyze games but tracking and inputting games by hand is a huge pain. Or fully-digital chess apps... but board games are way more fun in real life! We wondered: “why can’t you just do that in software and bring the best…
2019 · devpost.com
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Hi, As an enthusiast chess player, I like to manage my games and my opening repertoire as a set of PGN files stored in a Git repository (PGN is a text file format for recording chess games). So I wanted a way to pretty-print PGN files using a CLI and integrating in my editor. Today, it looks like most people use GUI-based software. So I decided to create a Prettier plugin that formats PGN files. Prettier is a well-known pretty-printer in the Node.js ecosystem, used to ensure consistent source code formatting in software projects. One upside of implementing this PGN formatter as a Prettier…
2025 · github.com
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2015 · github.com
- 19AC
Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!
Apr 2026 · leetchess.com
- 20LE
Jan 2026 · github.com
- 21TP
Hey everyone, I have been trying to build a terminal based app for sometime now and this is an attempt at trying to build a chess app that one can play right inside terminal. I was inspired by `chess-tui`[1] which is a rust based project and was looking to build something similar using python. Luckily I stumbled upon textual[2] recently and it made my task of building this far more easier than I thought. [1] https://github.com/thomas-mauran/chess-tui [2] https://github.com/textualize/textual
2024 · github.com
- 22FO
Hello HN, I have started FBG some years ago when I moved to the Bay Area and could not find a simple, cross-platform, no-registration way to play board games with my friends back in my home country. I also wanted to make it simple to create multiplayer board games online for developers in their free time. Shortly after, I found out about boardgame.io with similar goals and decided to join forces with them. It became the engine of our board games, and we focused on publishing/serving them. To be fair with everyone and inspired by Wikipedia, we made the project a non-profit with GPLv3…
2021
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2016 · github.com
- 24IW
2018 · csshole.com
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