nowfound

Life & fun · February 14, 2026

SA

Sameshi – a ~1200 Elo chess engine that fits within 2KB

I made a chess engine today, and made it fit within 2KB. I used a variant of MinMax called Negamax, with alpha beta pruning. For the board representation I have used a 120-cell "mailbox". I managed to squeeze in checkmate/stalemate in there, after trimming out some edge cases. I am a great fan of demoscene (computer art subculture) since middle school, and hence it was a ritual i had to perform. For estimating the Elo, I measured 240 automated games against Stockfish Elo levels (1320 to 1600) under fixed depth-5 and some constrained rules, using equal color distribution. Then converted…

Visit github.comAlternativestop 2% of February 2026

In plain words

Sameshi is a chess engine compressed into just 2KB, playing at approximately 1200 Elo strength. It uses Negamax with alpha-beta pruning and a 120-cell mailbox board representation, including checkmate and stalemate detection. Built as a technical challenge inspired by demoscene traditions, it was tested against Stockfish opponents across 240 games to establish its playing strength. The project is for developers and chess enthusiasts interested in extreme code optimization and compact algorithm implementation.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

I made a chess engine today, and made it fit within 2KB. I used a variant of MinMax called Negamax, with alpha beta pruning. For the board representation I have used a 120-cell "mailbox". I managed to squeeze in checkmate/stalemate in there, after trimming out some edge cases. I am a great fan of demoscene (computer art subculture) since middle school, and hence it was a ritual i had to perform. For estimating the Elo, I measured 240 automated games against Stockfish Elo levels (1320 to 1600) under fixed depth-5 and some constrained rules, using equal color distribution. Then converted pooled win/draw/loss scores to Elo through some standard logistic formula with binomial 95% confidence interval.

More life & fun this month

the category →
  • TL

    Life & fun · 10d ago · louisabraham.github.io

  • Photosynthesis fires two of your iPhone

    Life & fun · 28d ago · photosynthesis.camera

  • SoloUno310

    Take control of hair pulling, nail biting & skin picking

    Life & fun · 28d ago · solouno.io

  • Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.

    Life & fun · 26d ago · everycube.alen.is

  • The Interactive 3D Encyclopedia

    Life & fun · 21d ago · expeditione.fun

  • Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…

    Life & fun · 27d ago · baselashraf81.github.io

Launched alongside, February 2026

the whole month →
  • Rork Max1,430

    Best AI for iOS apps. Website that replaces Xcode

    Life & fun · Feb 2026 · rork.com

  • happycapy1,367

    The agent-native computer, for the rest of us

    AI · Feb 2026 · happycapy.ai

  • SuperX902

    All-in-one growth OS for serious 𝕏 creators

    AI · Feb 2026 · superx.so

  • KiloClaw871

    Hosted OpenClaw. No Mac mini required.

    Dev tools · Feb 2026 · kilo.ai

  • Talk it out and feel better

    AI · Feb 2026 · lovon.app

  • Claude’s most advanced model for agentic tasks

    AI · Feb 2026 · anthropic.com