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AI · May 29, 2025

A Implementation of Alpha Zero for Chess in MLX

A chess engine implementation inspired by AlphaZero, using MLX for neural network computations and Monte Carlo Tree Search (MCTS) for move selection.

A Implementation of Alpha Zero for Chess in MLX launched on May 29, 2025 with 71 votes, #577 of 7,905 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 1 year on.

Visit github.com ↗Alternativestop 7% of May 2025

In plain words

This is a chess engine built using MLX for neural network computations combined with Monte Carlo Tree Search for selecting moves, following the AlphaZero approach. It is designed for developers and chess enthusiasts interested in AI-driven game playing systems. The implementation leverages MLX's efficient computation capabilities to train and run neural networks that evaluate chess positions alongside MCTS algorithms to explore possible move sequences.

written from the facts on this page · September 2026

From the sources

time to learn mlx. Contribute to koogle/mlx-playground development by creating an account on GitHub.

A chess engine implementation inspired by AlphaZero, using MLX for neural network computations and Monte Carlo Tree Search (MCTS) for movefrom github.com

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