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Products that do what A modern CGI web framework for C++ does
Hi, I work on this library because I like the simplicity of CGI and enjoy building things with C++. It is based on asio and my own implementation of FastCGI, and it works on both Linux and Windows. I have just released the new version and created a simple live demo that you can check out here: https://asyncgi-guestbook.eelnet.org
- 1TS
2015 · github.com
- 2ME
2011 · github.com
- 3AM
2019 · xmake.io
- 4TY
2012 · github.com
- 5HI
This is based on an approach I made for a very high performance message and video multiplexing server. The project died, but I'm glad I get to share the a basic version with some http test code now. I admit this is the second time I've tried to show this off here today; I posted earlier but it got lost when no-one was watching :(
2011 · github.com
- 6LS
Earlier this year, I took a month to reexamine my coding habits and rethink some past design choices. I hope to rewrite and improve my FOSS libraries this year, and I needed answers to a few questions first. Perhaps some of these questions will resonate with others in the community, too. - Are coroutines viable for high-performance work? - Should I use SIMD intrinsics for clarity or drop to assembly for easier library distribution? - Has hardware caught up with vectorized scatter/gather in AVX-512 & SVE? - How do secure enclaves & pointer tagging differ on Intel, Arm, & AMD? - What's…
2025 · github.com
- 7OC
2016 · code.woboq.org
- 8UC
If you want to write web apps in C with mainly server side html, this might be the project for you! I've been using/developing it for a project to sell photos/videos at surf camps. test site: https://beta.fluffyspork.com Highlights: * builds to a single AppImage for deployment * all code included that's not a standard linux library * mostly don't have to write html, generated with code There are many things in the currently private project that aren't yet moved to fu due to time.
2023 · github.com
- 9SB
I originally made Serene Bach in the 2000s as a weblog engine written in Perl CGI. I rebuilt it from scratch in Go as a single binary that can run either as a CGI program or as a normal HTTP server. I know CGI is generally considered legacy technology now, but I still rely on it for shared hosting. In this version, I added Markdown support, a responsive default theme, Open Graph image generation, and static output generation. It is still in beta, but the repository includes a Docker image published on GHCR, documentation, and a local quick start. I'd appreciate feedback from anyone…
May 2026 · github.com
- 10CL
Hi everyone. I've recently released control-components, a C++ library I've been using for most of my embedded projects. It is written in C++17 (with some features from C++20) and uses STL and FreeRTOS under the hood. It contains a lot of building blocks that is commonly used in embedded and IoT projects: finite state machines (FSM), various counters, synchronisation primitives, system loops, sensors, schedulers, HTTP, WiFi, Web GUI, and much more. It also provides GitHub CI workflows for build automation (ccache, various checks). In general, it's a good starting point for an ESP32 project.…
2025 · github.com
- 11WP
This was my recent weekend project, aimed at teaching me JavaScript, a bit of HTML5, and (mostly) WebGL. The orbital data are from NASA JPL. I was inspired in part by this Flash app: http://www.dynamicdiagrams.com/wp-content/uploads/2011/04/orrery_2011_bce.swf, but wanted to do something in 3D. Coming from the games-dev world, this is my first introduction to web coding. The UI is jquery. I mostly used http://learningwebgl.com/blog for the 3D stuff. Being WebGL, it will work mostly on Chrome, Firefox 4 Beta. Forget about IE. I needed to figure out how to render text to the WebGL canvas - I…
2011 · solar-system-explorer.com
- 12LA
2020 · oatpp.io
- 13TC
2017 · github.com
- 14CI
Hi HN! After a few years of off-and-on work on it, I'm pleased to release my canvas_ity library as open source. TLDR: This is a single-header C++ library with no dependencies beyond the standard C++ library. In about 2300 lines of 78-column code (not counting blanks or comments), or 1300 semicolons, it implements an API based on the basic W3C specification to draw 2D vector graphics into an image buffer: - Strokes and fills (with antialiasing and gamma-correct blending) - Linear and radial gradients - Patterns (with repeat modes and bi-cubic resampling) - Line caps and line joins (handling…
2022 · github.com
- 15AH
hey guys, i wanted to show one of my side projects. The idea is a coding harness (independent of models) natively designed for C/C++ developer workflows. I'm a C++ dev and do not find claude code work well with C++ toolchain like gdb and perf. The current version has integrations for gdb, clang-tidy, cppcheck, sanitizers, perf, benchmarking, compile DB navigation, Godbolt, symbolization, binary inspection, and decompilation. It supports Anthropic, OpenAI, Gemini, and self-hosted models. There are editor workflows for VS Code, CLion, emacs, neovim, and cursor.
Jul 2026 · byteask.ai
- 16WF
It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia . So for our open-source command-line gaussian splat converter/compressor, we decided to try WebGPU instead. It's working well so far and a single codebase runs on Linux, MacOS and Windows without too much fuss. This is mostly thanks to Google's dawn project <3. Eventually some of this could also run directly in the browser.
Sep 2025 · github.com
- 17MW
2012 · github.com
- 18AS
Hey all, Just opened a GitHub account and created this project. This is my first time open-sourcing anything, and also the first time I've used GitHub (and also one of the first times I've used any sort of revision-control system at all). I'm looking for any and all constructive criticism, and if you decide to use my lil' project, it'd be awesome if you dropped me a line and said so! Thanks! https://github.com/andrew-d/cpplog
2011
- 19WV
Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…
2024 · rendley.com
- 20AO
Hi HF, I'm Terrell, and we built an open-source app that lets developers create their own Operator with a Next.js/React front-end and a flask back-end. The purpose is to simplify spinning up virtual desktops (Xfce, VNC) and automate desktop-based interactions using computer use models like OpenAI’s There are already various cool tools out there that allow you to build your own operator-like experience but they usually only automate web browser actions, or aren’t open sourced/cost a lot to get started. Spongecake allows you to automate desktop-based interactions, and is fully open…
2025 · github.com
- 21AF
Another Sunday afternoon project: add some pizzaz to your boring bare metal or virtual machine consoles! Written as a single Go binary; no dependencies. https://github.com/Fusion/modernfbv As usual, feedback please!
2022
- 22CP
Hi hackers, long time reader, first time "real" submitter. This is by no means a revolutionary idea, or even execution, but rather something I've always wanted to do, just to see if I could write a good implementation of it. So without further adieu: http://ca.pitali.st/ Yes, it's just an URL shortener. Please check out the API and if there anything you like about it, please share, so I can take this feedback with me to my future projects. If there's something you REALLY hate, that's feedback too. Don't be afraid to hurt my feelings; this was put together in less than 4 hours to see if I…
2011
- 23CA
CJIT started as a hobby project around Fabrice Bellard’s tinyCC and slowly grew into something much more practical. It is now a small portable C compiler and runner that works across Linux, macOS, and Windows, can self host, and is packaged as a single executable. What mattered most to me was keeping the barrier to entry low. You can take one small binary, drop it onto a system, and compile or run C code using the libraries already available there, without setting up a full toolchain or installing a large stack of dependencies. I find that useful for quick prototyping, testing, auditing,…
Apr 2026 · dyne.org
- 24GA
Hi All, I felt like I was re-inventing the wheel by bolting similar channel architectures onto different Go structs repeatedly so I decided to extract some common types into into one library so that they would be easier to re-use: - oneshot - spsc - spmc - mpsc - mpmc - broadcast - watch The types are inspired by Rust channels so if you're coming from Rust they should feel familiar. So far I'm really enjoying using them but it'd be great to get some external feedback if you have time! https://github.com/amorey/gochan Andres
May 2026 · github.com
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