Alternatives
Products that do what A video editing SDK that runs in the browser does
Hello HN, Video content is more popular than ever, but the toolkit for creating such content is a bit behind. You usually have to rely on a server for rendering whenever you want to create a video editing project in the browser. This means uploading content to a server, coding complex filters and effects, and more. My friend and I spent a year developing an SDK that handles all these complexities and offers an easy-to-use interface for developers. The SDK works entirely in the browser, manages memory efficiently so it can run even on a 7-year-old Android device, supports GLSL effects and…
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Hey everyone, for the past like six months I've been working on a portfolio project. I got tired of doing easy projects, so I decided to tackle something bigger and more challenging. That's when I came up with the idea of a video editor. This piece of work is intended to showcase my skills and land me a job, but I like to think when working on projects that my idea is so cool that people will like to use it, and I treat every project like a startup idea. Also I havent seen many open source video editors especially on web so that was one of the points why I decided to make that and not…
2024
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Currently in Beta and supporting only Chromium based browsers.
2022 · img.ly
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Experience interactive live streaming made for developers
2023
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What do you do when private equity buys your old company and fires the maintainers of the popular open source project you started over a decade ago? You reboot it, and bring along some new friends to do it. Video.js is used by billions of people every month, on sites like Amazon.com, Linkedin, and Dropbox, and yet it wasn’t in great shape. A skeleton crew of maintainers were doing their best with a dated architecture, but it needed more. So Sam from Plyr, Rahim from Vidstack, and Wes and Christain from Media Chrome jumped in to help me rebuild it better, faster, and smaller. It’s in beta…
Mar 2026 · videojs.org
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Hi HN, I built VidStudio, a privacy focused video editor that runs in the browser. I tried to keep it as frictionless as possible, so there are no accounts and no uploads. Everything is persisted on your machine. Some of the features: multi-track timeline, frame accurate seek, MP4 export, audio, video, image, and text tracks, and a WebGL backed canvas where available. It also works on mobile. Under the hood, WebCodecs handles frame decode for timeline playback and scrubbing, which is what makes seeking responsive since decode runs on the hardware decoder when the browser supports it. FFmpeg…
Apr 2026 · vidstudio.app
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Hi, I'm a developer and first time i shipped the real product after observing the startups and indie hackers community for years. I had made so many useless apps [you should check my website https://ansh.life], but this time I built a very useful product that has a number of super easy-to-use tools in one app for video, music, and photo files. Users can compress, convert, resize, and do so much more with easy-to-use tools. Background: I developed a frame-by-frame video cropper to upload cropped landscape videos to Instagram Reels. However, it required FFmpeg, and as a noob video…
2025 · pimosa.app
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Hey HN community! I'm one of the lead devs of this project at fal.ai and we created an open source lightweight video editor powered by the latest media AI models. The main goal was to tackle some challenges when dealing with complex media handling and encoding on the browser. It all started as an internal experiment but as we tackled some of the issues it was clear there could be some value sharing it with the open source community. Some of the key points and tech stack details: - It uses IndexedDb, so all data is local (i.e. no auth, no cloud db) - Multiple AI models for video, image, music…
2025 · github.com
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2019 · pqina.nl
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Hi HN, I’m Kiet, one of the creators of Onlook studio. I made this app that allows you to visually edit your locally running React app and write the code back to it in real-time. The purpose is to allow you to develop UI while fully owning your code the whole time. There are other visual builders out there but they either require you to upload your code to the cloud or some lengthy setup process. Onlook runs locally, deterministically, and only requires adding a plugin for the compile step (2 lines of config change). Technical details: This is technically a web browser that can point to your…
2024 · github.com
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Cherry-pick highlights & turn them into standalone videos 🍒
2021
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
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I'm working on a pure js webgl image editor with effects, filters, crop & perspective correction, etc. My goal is to give the community an opensource solution as unfortunately most comparable apps are closed sources. https://mini2-photo-editor.netlify.app to try it out (https://github.com/xdadda/mini-photo-editor)
2025 · github.com
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It's an open source video editor designed for motion effects and versatility. developed with electronjs / TypeScript, FFmpeg, Litjs. I'm currently focusing on making it easier to edit long-form videos. Specifically, adding subtitles to podcast episodes or creating short-form content from YouTube videos. And I’m also developing several extensible utilities. For example, recording video with a floating webcam—similar to Loom—or using LLMs to make cut editing easier. To make all this possible, I believe the first step is to build a versatile, general-purpose video editor. Demo :…
2025 · github.com
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Hey HN, I'm Sindre, CTO of Scrimba (YC S20). We originally launched Scrimba to make video learning more interactive for aspiring frontend developers. So instead of passively watching videos, you can jump in an experiment with the code directly inside the video player. Since launch, almost two million people have used Scrimba to grow their skills. However, one limitation is that we've only supported frontend code, as our interactive videos run in the browser, whereas most of our learners want to go fullstack—building APIs, handling auth, working with databases, and so forth. To fix this, we…
2025
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