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Alternatives

Products that do what Angularis – like Tetris, but based on triangles does

Angularis is a game similar to Tetris, but based on triangles instead of squares. Which is why it also has diagonal movements. I had this idea about a month ago and built the game in my spare time. I think it is a bit more difficult compared to Tetris. You kind of have to get used to "think diagonally". Maybe it can be a nice little challenge for you. I'd be happy to receive some feedback. Thanks!

  1. 1

    My keyboard fell apart. Now it's your problem.

    Jun 2026

  2. 2

    Play Tetris in word puzzle style

    2022

  3. 3

    A colorful reimagining of Tetris

    2015

  4. 4TW
  5. 5IM

    This is a tetris style game where you need to fill 5×8 grid completely with 10 falling blocks. Simple game based on skill and logic. Feedback is much appreciated.

    Jan 2026 · playdropstack.com

  6. 6

    Fascinating brain game

    2018

  7. 7
    Monsiv74

    Fast, simple game but with real deep strategy

    2018

  8. 8WG

    Hi HN! This has been a fun little side project. You simply click to shoot arrows at falling circles (and the arrows of other players!) Hopefully, I make other social & simple games over time. I had to struggle with all the usually problems of game synchronization. It was a fun way to explore phoenix & elixir. You'll notice the signature claude code purple gradient. I'll be honest, I couldn't have built it without AI! If you really like it you can vote with your wallet and toss me $1.99. Or not!!

    Dec 2025 · wingspan.games

  9. 9EE

    Hello HN! We're the team behind Epistemeland (https://epistemeland.com/), a platform dedicated to making learning fun and accessible. We've just released a prototype of a single player game that uses basic geometry. It is a fist, but an important step in creating our MMO game to revolutionize education. The game mechanics are simple but intriguing and naturally incorporated in the game process. We built it with UE5 and want to continue development. We'd love for you to try it out and give us your feedback, which we'll use to guide our next improvement cycle. Our goal is to…

    2023 · epistemeland.com

  10. 10AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

  11. 11AS

    I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…

    Jul 2026 · criticalwindow.org

  12. 12SL
  13. 13TI

    2020 · blocking.games

  14. 14MR

    We have launched our startup: MMO strategy game that can be played in your browser. Not very unique from first sound, but the fun hides in the gameplay which tries to blend RTS and web strategy genres. Feedback on the site design and game impressions are very welcome! Some of game features include: * Powerful trading system that allows people to exchange in-game currency (creds) for game resources. * Real-time real-world based movement system that allows players to interact while travelling, making our game akin to classic RTS genre. This also allows interesting gameplay possibilities like…

    2012

  15. 15IA

    Hi Hackernews, I built a little Tetris-like game called Invisitris, where all but the last placed piece becomes invisible. The board becomes fully visible for a few seconds when you clear rows. And it also becomes visible when your stack becomes dangerously high. Try it and let me know what you think :)

    Nov 2025 · invisitris.bitechunk.com

  16. 16CA

    Hi HN, I'd like to share a logic number puzzle game I created! It is somewhat reminiscent of Sudoku and Minesweeper, but with its own twist. The rules are simple but it can be quite challenging! Please enjoy :) The feedback on the game prototype was invaluable and I incorporated a lot into what I hope is a more polished version of the game. What's new: Introduced a daily puzzle challenge. Dark mode. Enhanced user experience with improved UI. I'd love to hear your thoughts on these updates. Feedback is always appreciated!

    2023 · cubisum.com

  17. 17MA

    I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…

    2023 · evrim.zone

  18. 18AQ

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io

  19. 19MN

    This is an idea I’ve been kicking around for a long time, and I decided to finally code it up. In the same way that Scrabble decomposes words into letters, what if there was a game that decomposed letters into sub-shapes? There’s a lot of directions this could go, and I’m still exploring the possibility space. Enjoy. Suggestions welcome. It doesn’t have a real name yet.

    2024 · shovemedia.com

  20. 20HM

    Hey HN, I am a novice web developer, and I built a new webapp game in Angular that combines the game play of Hangman and Wordle. I chose this project because I wanted to learn Angular, while also developing something useful. I have some prior backend experience. And, I was pleasantly surprised with how much you can achieve in the pure JS/Typescript these days. For my app, the backend only sends the daily puzzle data in JSON, while the entire game logic and interactions are completely implemented in the frontend. I wrote around 4000 lines of the frontend code for this project. For me,…

    2022 · 10letters.app

  21. 21AF

    Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.

    2024

  22. 22AS

    Proud to share the very first release of my new game: Alverde - It's for my 4yo - Currently works only on desktop browsers - As long as I keep having fun building it, it will keep evolving Game: https://alverde.netlify.app/ Source: https://github.com/trumbitta/playroom Plans: https://github.com/trumbitta/playroom/discussions/20

    2022

  23. 23RM

    About a year ago me and a buddy joined Google's HTML5GameJam, a game building hackathon. Finally I've had the time to dust the project off, upgrade some of the required libraries (node.js bumped from 0.4.2 to 0.8.11 in the meantime) and did some minor patching to get it done for some finishing touches and hopefully release somewhere this year. We implemented the full real Tetris® (yeah, that means T-Spins and funky stuff Tetris addicts like) in MVC, with configurable renderers (canvas, ASCII, Divs), input methods (keyboard, swipe, touch), 2player split mode and offline singeplayer. The…

    2012

  24. 24IM

    https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing difficulty The arc-rush is also based on the same functionality. Were you have to jump through floating platforms by jumping over them and each platform is placed zigzag towards the forward direction of the player. You have to wait until an arc is moving towards the right platform. One…

    Apr 2026

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