Alternatives
Products that do what Hexagonal Minesweeper with multiplayer, geographic maps, zoom and pan does
For an architectural overview, view source of the page. Bottom has an ascii diagram of the geometry, and how the program works. For example: "a hexagon is six equilateral triangles (length h) put together around a common center" ____ _______ /\ /\ « each bisected \ | / (1/2, √3/2) /__\/__\ triangle in it h \ | / \ /\ / is defined by \|/ 60° \/__\/ h the unit circle » (0,0)
- 1

- 2

- 3

- 4

- 5

- 6IT
2018 · wykobi.com
- 7AL
Angularis is a game similar to Tetris, but based on triangles instead of squares. Which is why it also has diagonal movements. I had this idea about a month ago and built the game in my spare time. I think it is a bit more difficult compared to Tetris. You kind of have to get used to "think diagonally". Maybe it can be a nice little challenge for you. I'd be happy to receive some feedback. Thanks!
2022 · angularis.mondaybits.com
- 8TJ
2018 · ramesaliyev.com
- 9

- 10RS
demo https://aditya-r-m.github.io/twisty-polyhedra/ article https://medium.com/@adityam.rtm/creating-3d-twisty-puzzles-u... source https://github.com/aditya-r-m/twisty-polyhedra
2018
- 11

- 12

- 13

- 14

- 15

- 16SG
2019 · sphere.erdos.dev
- 17AE
This seems unlikely to be a "new" idea, but I stumbled into it by accident and thought it was cool. Java source code below: // This class is in the public domain. public class Numbers { public static void main(String[] args) { int numRows = 256; int numColumns = 128; for (int row = 0; row < numRows; row++) { StringBuilder rowOutput = new StringBuilder(); for (int column = 0; column < numColumns; column++) { if ((row & column) != 0) rowOutput.append("1"); else rowOutput.append("0"); } System.out.println( String.format("row/col %s:\t%s", row, rowOutput.toString())); } } }
2014
- 18I3
Oclock is an interactive 3D WebGL globe that visualizes real-time daylight cycles. Built with Globe.gl and pre-processed spatial data pipeline. Processing Pipeline The data generation is handled by timezone_data_generator.py. This script performs the following: 1. Geometry Analysis: Uses shapely to find a representative point inside each country's boundary. 2. Timezone Mapping: Uses timezonefinder to look up the specific IANA timezone string for those coordinates. 3. Data Injection: Injects the timezone and coordinates back into the GeoJSON properties for use by the frontend. Live Demo:…
Mar 2026 · github.com
- 19DC
I made a little library to make it easier having dinamically filled charts. The goal of the library is making your life easier; it is not too elaborate from a graphic point of view, but every chart Object can be easily extended trough inheritance. There are four kind of charts at the moment: 3 histogram charts and a wheel shaped one. All the charts objects support multidimensional data, have plenty of built-in methods to change style-related details, such as colors, as well as modifying preferences about labels. legend, title, and deciding whether each subcomponent of a multidimensional…
2012
- 20EE
Hello HN! We're the team behind Epistemeland (https://epistemeland.com/), a platform dedicated to making learning fun and accessible. We've just released a prototype of a single player game that uses basic geometry. It is a fist, but an important step in creating our MMO game to revolutionize education. The game mechanics are simple but intriguing and naturally incorporated in the game process. We built it with UE5 and want to continue development. We'd love for you to try it out and give us your feedback, which we'll use to guide our next improvement cycle. Our goal is to…
2023 · epistemeland.com
- 21MO
I've been obsessed with self-organizing maps (or Kohonen maps) for a few years now, and I made a library that implements a bare-bones SOM algorithm in JavaScript. A SOM is basically a kinda-old school—but effective—way to do dimensionality reduction and clustering. Midsommer, my library, also comes with a Svelte component to visualize the resulting SOM, and it uses a force-directed graph to display the underlying shape of the map (cosine similarity between adjacent neurons informs the edge weights, basically). You can see the code here, as well as a couple examples, including one that…
2024 · github.com
- 22

- 23

- 24GC
2020 · programmingdesignsystems.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →