Alternatives
Products that do what Basketball Play Designer does
In a company hackathon this weekend, I thought it would be fun to build a basketball play designer. Essentially, you enter some information about the type of play you want, and it generates a play following these requirements. I was imagining it might be useful for stuff like: 1. Designing personalized plays for first-time coaches: "Give me a play that gets my shooting guard an open three-pointer. My shooting guard shoots the best from the right wing, and my point guard has a weak left hand. My center sets great screens, so have my center set an off-ball screen for my shooting guard." 2.…
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Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
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Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…
2014
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I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…
May 2026 · gamevibe.us
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This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server
2011
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Hello, Hacker News community! We're the founding team of BigHoops : brothers Paul (CEO) and Dan Brown (CTO) and Brantley Beaird (Investor & Advisor). Dan and Paul have always been passionate about sports, particularly basketball. Over time, we noticed that while many people love watching Basketball, not all have access to or can easily engage in the sport with friends casually. That's why we created Bighoops - an experience that reimagines basketball for everyone, much like what Topgolf did for golf. Bighoops uses AI to adjust shots based on skill-level and performance and offers a variety…
2023 · youtube.com
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Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
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Hi HN, I am a solopreneur in the evenings and a software engineer during the day. In the past, I have created lots of calculators for my web projects and freelancing friends. These were pretty basic, but users always welcomed them. I also used currently available builders, but the problem was that they were either slow, broke on mobile devices, had nonsense page view limits, or were expensive. Some even ticked all those boxes. So I have decided to create my own, with a simple interface, and called it Creative Widgets (if it ever takes off, I plan to add more exciting stuff like charts, etc,…
2024 · creativewidgets.io
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I recently quit my job at a decent TTS company I was working for as a software developer advocate to pursue what I have always enjoyed doing, which is creating software that is helpful. Before and after quitting my job, I have always found it expensive and time-consuming to hire a designer that can come up with a decent logo for my software, and as a software engineer, I really enjoy coding, not designing. One day, I made a pretty bold move to design a logo, and it took me a whole day to come up with a logo that looks nice. This is the reason I built Owl AI, a logo generator that generates…
2024 · app.owlai.art
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I’ve spent the last month or so hacking on a prototype to let filmmakers make concept art more quickly with recent generative image tools. This is very much a beta—with current functionality you can make projects, generate shots, and upload scripts which we can process into shotlists. Features I’m working on as we speak: character consistency, location consistency, framing and composing shots. Let me know what you think or what else I should build!
2024 · storyboarder.vercel.app
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