Shoot-em-up Deck Building game
Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Shoot-em-up Deck Building game launched on January 6, 2026 with 5 votes, #3,400 of 14,584 launches that month and more than 75% of that year's launches.
What it does
Shoot-em-up meets deck building, in space!
STEAM PAGE IS COMING! I'm actively working on the Steam page. If you would like to be informed when it goes live, you can subscribe here: https://spacedeck.muffinman.io/ SpaceDeck X is available on a physical arcade cabinet in Blast Galaxy in Amsterdam! Big thanks to The Amsterdam Indie Arcade and Blast Galaxy! In deep space, laser wranglers got bored and decided to throw a deck of cards in to spice things up. SpaceDeckX is a game that combines action and turn-based gameplay together. You’re going to play an old school shoot-em-up (aka shmup) first, but when you get to the boss, the game turns into a deck builder. The hard part is connecting the two genres in a cohesive and fun way. I've…from muffinman-io.itch.io
In the maker’s words, at launch
Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things…
Does a similar job
all alternatives →- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

Happy Mitten - 29: Board Games, Business, and Tox from Crits Happen2016 · happymittengames.com · ▲51Tox gives a reviewer's take on making an exceptional game
- PAPlayCodeAI – A tool I created to let my kid create their own videogames2024 · playcodeai.com · ▲7
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
I built a website for games that catch my eyeNov 2025 · alistof.games · ▲6I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list
18 months after big tech layoff, my indie game is nearing release2024 · store.steampowered.com · ▲5Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…
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Hey HN! I wanted to share something I built over the last few weeks: isometric.nyc is a massive isometric pixel art map of NYC, built with nano banana and coding agents. I didn't write a single line of code. Of course no-code doesn't mean no-engineering. This project took a lot more manual labor than I'd hoped! I wrote a deep dive on the workflow and some thoughts about the future of AI coding and creativity: http://cannoneyed.com/projects/isometric-nyc
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