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Alternatives

Products that do what Blue Divide – Nurikabe puzzles with procgen islands for Mac and iPad does

Hi HN, I made a small game in Swift to visualize Nurikabe puzzles in 3D, using SceneKit and Metal shaders with some SwiftUI on top for buttons and hints. It's currently available for free in App Store. I've tried generating islands like this a few times before, where the whole board is just one big mesh, but I struggled with the shorelines (especially in corners) and also to make the islands somewhat unique and interesting. This time I got inspired by Oskar Stålbergs "dual grid" approach (https://x.com/OskSta/status/1448248658865049605) which made it a lot easier I…

  1. 1IM

    This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…

    2024 · rahulilango.com

  2. 2AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  3. 3
    TwoDots194

    A beautiful new puzzle game for iOS from the makers of Dots

    2014

  4. 4

    Make a platformer iPhone game from scratch in Swift 4.

    2018

  5. 5

    Build beautiful 3D scenes for any projects easily

    2022

  6. 6IM

    A while ago I discovered three.js, a JavaScript library to manipulate 3D objects. It looked really interesting, but I had no real need for it... To change that I recently challenged myself to make one 3D web game per month with three.js. And I just release game #2, a puzzle game called Cuboid, and you can try it here: https://www.thomasfriday.com/cuboid/ Please let me know if you have any questions or feedback. Thanks!

    2023 · thomasfriday.com

  7. 7

    Create islands, connect the sea—pure logic, zero stress

    Feb 2026

  8. 8
    Swiftris133

    Learn the basics of Swift as you build a 2D puzzle game

    2014

  9. 9RT

    I ported Microsoft's TRELLIS.2 (4B parameter image-to-3D model) to run on Apple Silicon via PyTorch MPS. The original requires CUDA with flash_attn, nvdiffrast, and custom sparse convolution kernels: none of which work on Mac. I replaced the CUDA-specific ops with pure-PyTorch alternatives: a gather-scatter sparse 3D convolution, SDPA attention for sparse transformers, and a Python-based mesh extraction replacing CUDA hashmap operations. Total changes are a few hundred lines across 9 files. Generates ~400K vertex meshes from single photos in about 3.5 minutes on M4 Pro (24GB). Not as fast as…

    Apr 2026 · github.com

  10. 10AS

    Hey HN, I built this simple puzzle generator to play around with wasm a bit. It's open source if anyone wants to play around with the code https://github.com/lnenad/puzzlip

    2024 · puzzlip.com

  11. 11
    Cucalu94

    Explore the world through geometrical shapes (iOS game)

    2014

  12. 12CA

    Ecocoru is a puzzle game where you have to solve compass and ruler construction problems. The game mimics compass and ruler and let you draw straight lines/segments and circles/arcs. You can also view and explore a solution for each problem. A basic knowledge of well-known results of Euclidean geometry is needed to play the game. The game has over 70 problems.The game is designed for full-screen mode and the use of the mouse.

    2022 · sdkgames.itch.io

  13. 13IB

    It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)

    2018

  14. 14

    58 animations, 31 shaders, 5 games in one Xcode project

    Apr 2026 · github.com

  15. 15RS

    demo https://aditya-r-m.github.io/twisty-polyhedra/ article https://medium.com/@adityam.rtm/creating-3d-twisty-puzzles-u... source https://github.com/aditya-r-m/twisty-polyhedra

    2018

  16. 16IM

    I'm a iOS and Mac developer and the thing that mostly bothered me when I first started learning Cocoa programming was the lack of full featured sample code. Now things have changed and more projects have been released, but I still want to do my part. I've already released Color Picker Pro for Mac: https://raw.github.com/oscardelben/Color-Picker-Pro This time I built a copy of the iPhone Calculator which (I hope) will be simple to follow for beginners: https://github.com/oscardelben/iPhoneCalculator I hope this will be useful to people who are learning Cocoa. Feedbacks are very appreciated.

    2011

  17. 17OS
  18. 18PG
  19. 19OA

    2021 · peterlavigne.itch.io

  20. 20AP

    The idea for this pixel art puzzle game came from playing Triominos, and wondering what would happen if you replaced numbers with colors. A few mutations later, and it became a mobile game where you click a piece to turn it in place, to recreate pixel art. I built the basic idea in just over an hour on Twitch. Dev-wise, I used a homebrew Typescript game engine I created, called Booyah (https://github.com/play-curious/booyah). The graphics are all rendered using the awesome library PixiJS. What do you think?

    2023 · pixel-puzzler.playcurious.games

  21. 21PP
  22. 22AS

    I have always dreamed of learning Swift and creating apps for iOS, but I never found the motivation to do so. I was scared by the complexity and the learning curve of programming with UIKit and Storyboard. I thought they were too complicated and too boring for me. But then I discovered SwiftUI, the new framework for building user interfaces for Apple platforms. I was captivated by its simplicity and elegance. I watched some videos and read some articles about it and I was blown away by what it could do. I decided to give it a shot and see if I could learn it and make something with it. I set…

    2023 · apps.apple.com

  23. 23BA

    Hey HN, my name is Sam. My buddy Danny and I (and our good friend Claude) have been making this fun app to make and share vibe games. You just describe whatever game pops into your deranged little mind, and BLAMO! there it is, playable on your phone in under 30 seconds. Super Mario Breakout? BLAMO! https://www.blamo.ai/vibes/7350a500-09bb-4ed9-866d-001006f6f... Text Adventure PacMan? BLAMO! https://www.blamo.ai/vibes/781cdd12-bc00-4f1a-8c6c-9726e143f... And not just games, they can be little digital toys, and you can use generative AI _inside_ your…

    May 2026 · blamo.ai

  24. 24IB

    Hi, I built Equatile, a logic-based puzzle game where you arrange number tiles on a grid to make every row and column equal their target values. It's built using Expo and is available for free on iOS, Android, and the Web. It's a game I've had in mind for almost 10 years now but never got to actually develop, until I came across Expo which made the process incredibly easy. I might open source the code on GitHub. I hope you enjoy playing it!

    2025 · equatile.com

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