SwiftMotion
58 animations, 31 shaders, 5 games in one Xcode project
SwiftMotion launched on April 9, 2026 with 67 votes, #809 of 21,248 launches that month and more than 95% of that year's launches.
What it does
I spent months recreating every animation I saw in top App Store apps. 58 animations. 5 games. 31 Metal shaders. Zero dependencies. → Text effects: liquid, glitch, magnet, vortex, typewriter → Image effects: parallax, chromatic, noise dissolve, halftone → Buttons: Duolingo 3D, jelly, neon glow, liquid fill → 5 playable games in pure SwiftUI → 5 production-ready welcome screens with haptics Clone → Open in Xcode → Run.
Collection of 58 animations. 31 shaders. 5 games. $0. One Xcode project. - ajagatobby/SwiftMotion
57 animations • 4 games • 30 Metal shaders • 5 welcome screens One Xcode project. Zero dependencies. SwiftMotion is a curated collection of production-ready SwiftUI animations — every technique I know, in one Xcode project you can clone, run, and copy from. Every animation is a self-contained SwiftUI view . No wrappers. No abstractions. No packages. Just the code that makes it work. git clone https://github.com/ajagatobby/SwiftMotion.git Open in Xcode. Hit Run. That's it. 15 GPU-accelerated text effects built with Metal shaders and SwiftUI. 13 image animations using Metal shaders and SwiftUI gestures. 5 complete onboarding flows with sequential animations, haptics, and micro-interactions.…from github.com
Does a similar job
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