Alternatives
Products that do what ChartGPU – WebGPU charting library, 1M+ points at 60fps does
Hi HN, I built ChartGPU because existing webgpu libraries are paid-for libraries like Scichart. F that. Keep it, I'll just build my own and make it open source :) The problem: I needed to visualize 1M+ data points for [your use case]. ECharts, Chart.js, and others dropped to single-digit FPS. The solution: Built a charting library from scratch using WebGPU. Key features: - Line, area, bar, scatter, pie charts - LTTB downsampling on GPU - Real-time streaming support - ECharts-style declarative API - React wrapper included Live demo: https://chartgpu.github.io/ChartGPU/…
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2021 · lib.vizzuhq.com
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2016 · github.com
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Have you ever lost your mind at Desmos or Geogebra for occasionally being so god-damn slow and laggy? I have and, as a result, decided to make my own, GPU-accelerated (webgl2) graph plotter that renders equations, shaded plots, etc. with butter-smooth framerates. Equations we are used to think as unplottable (with usable real-time performance), like for example `e ^ (sin(x) * x ^ 2 * cos(y)) = cos(e ^ (x * y))`, will render just as smoothly [0] as something simple, like `y = x ^ 2`. Goals: * Rendering (almost) any equation without performance problems * Enabling acquiring new insights from…
2023 · kaapporaivio.fi
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A web platform I've written to make it easy for people to share goespatial time series data and display it on animated heatmaps. There's also a social media component that allows you to write comments, follow, share and like data sets that you want to engage with. You can also download the CSV data and embed animations into your own websites. People uploading datasets can also choose to make money by accepting donations. Please check out the home page for more details: https://mapipedia.com Here are some samples of things created with the platform (press the play button to start…
2019
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2018 · apexcharts.com
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GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…
Feb 2026 · masterselects.com
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