Alternatives
Products that do what DotLottie Player – A New Universal Lottie Player Built with Rust does
Hi HN, For the past few months we’ve been building dotlottie-rs, a new Lottie and dotLottie player that aims to run everywhere with smooth, high frame rate rendering and guarantee visual and feature support consistency across a large number of platforms and device types. It is lightweight, has low resource requirements and is performant. It is MIT-licensed and is available at: https://github.com/LottieFiles/dotlottie-rs The player is written in Rust and uses a minimal number of external dependencies. We utilize uniffi-rs to generate FFI bindings for Kotlin, Swift, and…
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2019 · github.com
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Jul 2026 · github.com
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Hey everyone! I've been working on hsrs, a type-safe Haskell Bindings Generator for Rust. I couldn't really find any bindings generator that would create type-safe, rich bindings for Haskell from Rust. Naturally, both languages have rich type systems, so I was amazed that no awesome bindings generator already existed, hence I decided to write my own. hsrs feels very similar to pyo3 and napi-rs, and if you've used those, hsrs will feel right at home. What's unique about hsrs as opposed to hs-bindgen is that it has type-safe bindings for rich types, like Result, Maybe, etc. while also…
May 2026 · github.com
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2021 · lottiefiles.com
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I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it. Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer…
May 2026 · usagiengine.com
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Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…
Jul 2026 · studio.academa.ai
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I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
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Hi HN, I've been working on ThorVG, an open-source vector graphics engine. It started as a lightweight SVG renderer and has gradually evolved into a rendering engine supporting SVG, Lottie, and modern GPU backends. This demo showcases the latest ThorVG 1.1 running entirely in the browser. Try it here: https://thorvg-janitor.vercel.app ThorVG v1.1: https://www.thorvg.org/post/thorvg-v1-1-rising-the-standard
Jul 2026 · thorvg-janitor.vercel.app
- 19BA
Hi HN, We’ve all accepted the "Python tax"—you trade execution speed for developer happiness. But what if that trade-off was a thing of the past? I just came across BustAPI, and it’s basically a "cheat code" for Python web services. It’s not just another wrapper; it’s a hybrid engine that embeds a Rust (Actix-Web) core directly into the Python runtime. Is this the end of the "slow Python" era? The benchmarks are pretty shocking. I’d love to see someone stress-test this against a production-grade Go or Node.js setup. Repo: https://github.com/GrandpaEJ/BustAPI Benchmarks:…
Dec 2025 · github.com
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Hi everyone, wanted to share about gline-rs, an inference engine for GLiNER models written in Rust. This family of lightweight language models proved to be efficient at zero-shot Named Entity Recognition (NER) and other tasks such as Relation Extraction, while consuming less resources than large generative models (LLMs). This implementation has been written from the ground up in Rust, and supports both span- and token-oriented variants (for inference only). The goal is to provide a production-grade and user-friendly API in a modern and safe programming language, including a clean and…
2025 · github.com
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Hello HN! As a long-time professional Rust developer. I've always been frustrated by the difficulty and "hackiness" of producing bindings to other languages, whether a frontend, an FFI library, etc. Not just in Rust but in any language. After many years of trying existing solutions and trying to make my own, I've finally developed a solution I'm very happy with. RTK (aka Rust Type Kit) allows you to write Lua scripts that perform queries on your code, such as method calls to Axum's `.route`, function definitions, and more, and then receive rich type information including all argument types,…
2025 · github.com
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Hi All, I felt like I was re-inventing the wheel by bolting similar channel architectures onto different Go structs repeatedly so I decided to extract some common types into into one library so that they would be easier to re-use: - oneshot - spsc - spmc - mpsc - mpmc - broadcast - watch The types are inspired by Rust channels so if you're coming from Rust they should feel familiar. So far I'm really enjoying using them but it'd be great to get some external feedback if you have time! https://github.com/amorey/gochan Andres
May 2026 · github.com
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Hi, over the past few months I've been working on this project: Numax is a small Rust runtime that does three things: it runs WebAssembly modules in a sandbox, has a built-in local key-value store, and syncs everything across nodes with CRDTs and gossip. Basically, you write a wasm module, run it on two machines, and they converge (I hope !). It's a decentralized system... I hope someone finds it interesting! There's a whitepaper I've put a lot into, and I think the code isn't bad either! I believe there's still room in this world for software that's fun and well made, and while building…
Jun 2026 · github.com
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Hi HN, We built Xybrid, a Rust library for running LLM + speech pipelines directly inside your app, no server, no daemon, just one binary. We started building it while working on a privacy-focused LLM app with Tauri and realized there wasn’t a straightforward way to embed models directly into shipped applications without relying on a separate server process. Xybrid links into your process like any other library. It supports GGUF / ONNX / CoreML and integrates with Flutter, Swift, Kotlin, Unity, and Tauri, letting you run pipelines like speech → LLM → speech in a single call. On…
Mar 2026 · github.com
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