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Work · alternatives · 2026

24 alternatives to DotBigBang – Multiplayer game engine with 120fps and 2 second load time

With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…

DotBigBang is a web-based game platform for creating and playing multiplayer games. The editor and games run entirely in the browser, allowing developers to build multiplayer games and share them via a simple link… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. DotBigBang – Multiplayer game engine with 120fps and 2 second load time launched in 2023; newer entries below may have overtaken it.

  1. 1MM
  2. 2

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  3. 3IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  4. 4AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io · its alternatives →

  5. 5

    Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…

    2024 · boardzilla.io · its alternatives →

  6. 6IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

  7. 7

    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

  8. 8

    I open sourced my HTML5 multiplayer 3D voxel browser game engine.

    2023 · kevzettler.com · its alternatives →

  9. 9

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io · its alternatives →

  10. 10

    Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues). We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join. https://magm.ai/k36k…

    2022 · magmastudio.io · its alternatives →

  11. 11

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run · its alternatives →

  12. 12CP

    Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…

    2019 · mccormick.cx · its alternatives →

  13. 13TF

    I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed…

    2023 · its alternatives →

  14. 14

    Another fast paced multiplayer game

    2016 · wings.io · its alternatives →

  15. 15SO
  16. 16

    Hi all, I’ve been working on this project for a while but haven't shared it properly on Hacker News. It is a casual gaming platform focused on simple multiplayer games that can be played in person with a central screen (like a TV) or remotely via video chat. You can also play on your smart Android based TVs via the app: https://play.google.com/store/apps/details?id=com.gametje (it was just released recently so could be buggy). It is also available directly in Discord: https://discord.com/discovery/applications/12153230008666071... as an…

    Nov 2025 · gametje.com · its alternatives →

  17. 17

    We built Multiplayer because we kept running into the same problem: coding agents connected to existing observability stacks inherit all the limitations those stacks were built with. Sampled traces, aggregated metrics, context that stops at service boundaries, missing request/response content from deep within the system. The PRs they produce look plausible and fail in production (i.e. “PR slop”). Multiplayer runs locally alongside Claude Code (Codex, Copilot, and Cursor coming soon) and captures full-stack, unsampled session data across your entire system. We collect everything from…

    2025 · multiplayer.app · its alternatives →

  18. 18

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com · its alternatives →

  19. 19

    AxisTheGame.com offers free online games for everyone. No downloads, no registration, just pick a game and play straight from your browser.

    2014 · axisthegame.com · its alternatives →

  20. 20AC

    Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…

    2022 · pixel.vkoskiv.com · its alternatives →

  21. 21

    Hi HN, For the past few months we’ve been building dotlottie-rs, a new Lottie and dotLottie player that aims to run everywhere with smooth, high frame rate rendering and guarantee visual and feature support consistency across a large number of platforms and device types. It is lightweight, has low resource requirements and is performant. It is MIT-licensed and is available at: https://github.com/LottieFiles/dotlottie-rs The player is written in Rust and uses a minimal number of external dependencies. We utilize uniffi-rs to generate FFI bindings for Kotlin, Swift, and…

    2024 · github.com · its alternatives →

  22. 22OM

    I’m tired of getting screwed by game backends like Microsoft PlayFab and Unity Gaming Services. To get a simple cross-platform friends system, we’ve bent over backward fighting against their limited APIs to jerry-rig the behavior we need. These backends “solved” their platform’s rigidity by tacking on a clunky scripting layer [1] [3] with a proprietary KV database [2] [4] (look ma, no transactions!). They proceed to claim you can build a LiveOps game on this rubbish without testing, database migrations, monitoring, BI tooling, etc. We got fed up and built an open-source backend engine as an…

    2024 · its alternatives →

  23. 23

    SCTP is a low level protocol focused on reliable packet transmission. Unlike hopelessly flinging packets from one device to another, it makes sure that the packets are correct using CRC, removes duplicate packets, and allows for packets to be sent in any order. Going into an established library, I thought that everything was already implemented and that there wasn't anything to do until I went through the existing issues and organized all the tasks and decided on an order. Sean DuBois (https://github.com/Sean-Der), one of the co-creators and current maintainers of Pion, an…

    2025 · pion.ly · its alternatives →

  24. 24

    WebGL Multiplayer game with NodeJS backend. Contribute to Lallassu/wizardwarz development by creating an account on GitHub.

    2015 · github.com · its alternatives →

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