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Dev tools · alternatives · 2026

24 alternatives to Making a cross-platform game in Go using WebRTC Datachannels

SCTP is a low level protocol focused on reliable packet transmission. Unlike hopelessly flinging packets from one device to another, it makes sure that the packets are correct using CRC, removes duplicate packets, and allows for packets to be sent in any order. Going into an established library, I thought that everything was already implemented and that there wasn't anything to do until I went through the existing issues and organized all the tasks and decided on an order. Sean DuBois (https://github.com/Sean-Der), one of the co-creators and current maintainers of Pion, an…

This project demonstrates how to build a cross-platform game using Go and WebRTC data channels. It's designed for game developers interested in learning multiplayer networking techniques without relying on traditional… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

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    Review of the open source cloud gaming platform, cloudretrio.io written in golang and using WebRTC for low latency, interactive game play

    2020 · webrtchacks.com · its alternatives →

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    Start WebRTC in the browser—run it somewhere else. Contribute to pion/handoff development by creating an account on GitHub.

    Apr 2026 · github.com · its alternatives →

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    Absurdly cursed mono webassembly hacks, and a journey to create a project that definitely shouldn

    2025 · velzie.rip · its alternatives →

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    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

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    Hi everyone, I recently published a small open-source project. It’s a minimal network packet analyzer written in Go — designed more like a learning toy than a replacement for Wireshark. It currently supports parsing basic protocols like TLS, DNS, and HTTP, and includes a tiny fuzzing engine to test payload responses. You can inspect raw packet content directly from the terminal. The output is colored for readability, and the code structure is kept simple and clear. The entire program is very small — just about 400 lines of Go code. I know it’s not anywhere near Wireshark’s level, and I still…

    2025 · github.com · its alternatives →

  6. 6

    Hi HN! I’m so excited to show my first open-source project and first post here. I initially started this project to learn Go language, it is an experimental project. The main goal is to track the adventure of a WebRTC stream from start to finish, by debugging the project or tracking the output at console. By trying out this project, you will deep dive into the steps which are taken while starting up a WebRTC session, and more. It consists of a web UI (TypeScript) and a server back-end (Golang) projects. They can run on Docker containers, in development mode or production mode, you can find…

    2022 · github.com · its alternatives →

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    A multiplayer geography game using Websockets. Contribute to abrenaut/posio development by creating an account on GitHub.

    2016 · github.com · its alternatives →

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    With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…

    2023 · dotbigbang.com · its alternatives →

  9. 9

    Easily build real-time apps that enables user collaboration

    2022 · multiplayer.dev · its alternatives →

  10. 10IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

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    CLI Native WebRTC Agent in Rust. Contribute to bitwhip/bitwhip development by creating an account on GitHub.

    2024 · github.com · its alternatives →

  12. 12

    Hey HN! I just released weron, a P2P VPN that uses WebRTC for transport which I've been working on for the last couple of months. It can create both layer 2/Ethernet and layer 3/IP overlay networks, and the underlying transport layer can be easily embedded to write your own P2P apps with Go. Compared to for example Tailscale, WireGuard and ZeroTier, its much harder to block on a network level and also significantly easier to set up, while not sacrifing much performance. I'd love to get your feedback :)

    2022 · github.com · its alternatives →

  13. 13IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

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    Pure Go implementation of the WebRTC API. Contribute to pion/webrtc development by creating an account on GitHub.

    2020 · github.com · its alternatives →

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    gRPC over WebRTC. Contribute to jsmouret/grpc-over-webrtc development by creating an account on GitHub.

    2020 · github.com · its alternatives →

  17. 17

    Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…

    Jan 2026 · cleoselene.com · its alternatives →

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  19. 19

    An demo app for lattice-core. Contribute to jasonl99/card_game development by creating an account on GitHub.

    2017 · github.com · its alternatives →

  20. 20

    :tv: Multiplayer NES through the magic of WebSockets and Go. - olahol/melody-jsnes

    2015 · github.com · its alternatives →

  21. 21

    Amazon Kinesis Video Streams Webrtc SDK is for developers to install and customize realtime communication between devices and enable secure streaming of video, audio to Kinesis Video Streams. - awslabs/amazon-kinesis-video-streams-webrtc-sdk-c

    2020 · github.com · its alternatives →

  22. 22MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

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    Pure Go implementation of the WebRTC API. Contribute to pion/webrtc development by creating an account on GitHub.

    2022 · github.com · its alternatives →

  24. 24

    Demonstration of a browser connecting to Pion WebRTC without a signaling server. - pion/offline-browser-communication

    2019 · github.com · its alternatives →

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