Server-rendered multiplayer games with Lua (no client code)
Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…
In plain words
This platform enables developers to build multiplayer games using only Lua scripts, with all rendering and logic handled server-side rather than requiring client-side code. Games stream game primitives instead of pixels, reducing bandwidth, and the server-side architecture prevents cheating and keeps game secrets secure. It's designed for developers who want to write multiplayer games with single-player simplicity, without managing client-server complexity.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically impossible - Game secrets never leave the server This isn’t meant to be a commercial project — it’s just for fun and experimentation for now. If you want to try it out, grab a few friends and play here: https://cleoselene.com/astro-maze/
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