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Dev tools · May 19, 2026

I made a 2D Lua game engine using Rust with code and asset live reload

I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it. Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer…

I made a 2D Lua game engine using Rust with code and asset live reload launched on May 19, 2026 with 30 votes, #828 of 20,538 launches that month and more than 95% of that year's launches.

Visit usagiengine.com ↗Alternativestop 4% of May 2026

In plain words

Usagi Engine is a 2D game engine built in Rust that uses Lua for scripting and supports live reload of code and assets. Designed for pixel art game developers, it emphasizes simplicity and developer experience through a CLI-based workflow, project templates, and single-command cross-platform export to web, Linux, macOS, and Windows. The engine is public domain and available on GitHub, making it accessible for hobbyists and indie developers who want to focus on game ideas rather than technical complexity.

written from the facts on this page · September 2026

From the sources

Usagi is a free and open source game engine for making pixel art games coded with Lua. It features live reloading of code and assets during development and cross-platform export in a single command.

Usagi is a 2D game engine for making pixel art games in Lua 5.5. It features live reload, single-command cross-platform export, and a pause menu with input remapping built in. Usagi is free software made by Brett Chalupa and dedicated to the public domain. Support development of the engine by buying me a coffee. Links: usagiengine.com , Book , Discord , r/UsagiEngine , Quickstart video , YouTube Playlist curl -fsSL https://usagiengine.com/install.sh | sh Windows (PowerShell): irm https://usagiengine.com/install.ps1 | iex The installer fetches the latest release, verifies its SHA-256 checksum, installs usagi to ~/.usagi/bin/ (or %USERPROFILE%\.usagi\bin\ on Windows), and adds it to PATH .…from usagiengine.com

In the maker’s words, at launch

I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of…

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