Tiny – A 2D Game Engine in Kotlin Working with Lua
I created a small 2D game engine named Tiny. The engine was created using Kotlin Multiplatform and can run on a JVM and JS. Funny things: Games can be created using the programming language Lua. Tiny is designed to help you create and test your ideas quickly and effectively. Not only can you run your games on your desktop computer, but you can also export them for the web, making it easy to share your creations with others. You can create games easily with the hot reload, small API and Lua, which is very easy to learn. If you want to test a game idea, to try to create your first game or just…
Tiny – A 2D Game Engine in Kotlin Working with Lua launched on May 29, 2023 with 100 votes, #529 of 4,910 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 3 years on.
In plain words
Tiny is a 2D game engine built with Kotlin Multiplatform that runs on JVM and JavaScript. Games are written in Lua, a lightweight scripting language. The engine emphasizes rapid development through hot reload functionality and a minimal API, allowing developers to quickly test ideas and prototype games. Projects run on desktop and export to the web for easy sharing.
written from the facts on this page · September 2026
From the sources
Build retro-style games with Lua scripting. Features hot reload, 256-color palette, desktop and web export. Open source and free.
A tiny virtual console for building pixel art games. Hot-reload, 256 colors, Lua scripting, and export to desktop or web. See your changes instantly. Edit your Lua scripts and watch the game update in real-time without restarting. Write game logic in Lua — a simple, powerful language perfect for beginners and veterans alike. Build once, run everywhere. Export your games for JVM desktop or WebGL browser — from a single codebase. Use Lua to bring your worlds to life. A lightweight, easy-to-learn language with a clean API for sprites, input, maps, and sound. Writing game logic feels like sketching on paper. Edit your scripts while the game is running. Change colors, tweak physics,…from minigdx.github.io
In the maker’s words, at launch
I created a small 2D game engine named Tiny. The engine was created using Kotlin Multiplatform and can run on a JVM and JS. Funny things: Games can be created using the programming language Lua. Tiny is designed to help you create and test your ideas quickly and effectively. Not only can you run your games on your…
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