Moongate – Ultima Online server emulator in .NET 10 with Lua scripting
I've been building a modern Ultima Online server emulator from scratch. It's not feature-complete (no combat, no skills yet), but the foundation is solid and I wanted to share it early. What it does today: - Full packet layer for the classic UO client (login, movement, items, mobiles) - Lua scripting for item behaviors (double-click a potion, open a door — all defined in Lua, no C# recompile) - Spatial world partitioned into sectors with delta sync (only sends packets for new sectors when crossing boundaries) - Snapshot-based persistence with MessagePack - Source generators for automatic DI…
Moongate – Ultima Online server emulator in .NET 10 with Lua scripting launched on March 6, 2026 with 287 votes, #99 of 23,380 launches that month and more than 99% of that year's launches. The site was not reachable when checked in September 2026.
In plain words
Moongate is a server emulator for the classic Ultima Online game, built in .NET 10 with foundational systems for login, movement, items, and characters. It features Lua scripting for defining item behaviors without recompilation, spatial partitioning for efficient network updates, and snapshot-based world persistence. The emulator includes an embedded HTTP admin API with a React management interface and compiles to a native binary via NativeAOT. Currently incomplete, it lacks combat and skill systems but provides a solid technical foundation for Ultima Online server development.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I've been building a modern Ultima Online server emulator from scratch. It's not feature-complete (no combat, no skills yet), but the foundation is solid and I wanted to share it early. What it does today: - Full packet layer for the classic UO client (login, movement, items, mobiles) - Lua scripting for item…
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