Alternatives
Products that do what Drop-in path smoothing for NavMesh & A* does
Curvature-bounded path smoothing for Unity agents & XR
- 1A5
2024 · 600f3559.prunt-docs.pages.dev
- 2IB
I built a voice agent from scratch that averages ~400ms end-to-end latency (phone stop → first syllable). That’s with full STT → LLM → TTS in the loop, clean barge-ins, and no precomputed responses. What moved the needle: Voice is a turn-taking problem, not a transcription problem. VAD alone fails; you need semantic end-of-turn detection. The system reduces to one loop: speaking vs listening. The two transitions - cancel instantly on barge-in, respond instantly on end-of-turn - define the experience. STT → LLM → TTS must stream. Sequential pipelines are dead on arrival for natural…
Mar 2026 · ntik.me
- 3AS
This little project came about because I kept running into the same problem: cleanly differentiating sensor data before doing analysis. There are a ton of ways to solve this problem, I've always personally been a fan of using kalman filters for the job as its easy to get the double whammy of resampling/upsampling to a fixed consistent rate and also smoothing/outlier rejection. I wrote a little numpy only bayesian filtering/smoothing library recently (https://github.com/hugohadfield/bayesfilter/) so this felt like a fun and very useful first thing to…
2024 · github.com
- 4

- 5

- 6

- 7

- 8

- 9

- 10

- 11SM
We built a model router that plugs into coding agents (e.g. Claude Code, Codex, Cursor, etc.) and intelligently sends requests to the best model to serve them. Here's a quick demo of running it locally: https://www.youtube.com/watch?v=isKhAyivtfM. At Weave, we write most of our code with AI, and it's been getting more expensive. This came to a head when Opus 4.7 was released and, thanks to its tokenizer changes, our costs shot up. We knew we didn't need Opus for everything but we didn't want to lose out on the intelligence for the cases where you really need it. So we decided…
Jun 2026 · github.com
- 12

- 13

- 14MS
Hi HN! I built a custom MCP (Model Context Protocol) server that connects Blender to LLMs like ChatGPT, Claude, and any other llm supporting tool calling and mcps, enabling the AI to understand and control 3D scenes using natural language. You can describe an entire environment like: > “Create a small village with 5 huts arranged around a central bonfire, add a river flowing on the left, place a wooden bridge across it, and scatter trees randomly.” And the system parses that, reasons about the scene, and builds it inside Blender — no manual modeling or scripting needed. What it can do: -…
2025 · blender-mcp-psi.vercel.app
- 15

- 16

- 17TT
I’ve been working on a project to bridge the gap between AI generation and my AxiDraw, and I think I finally have a workflow that avoids the usual headaches. If you’ve tried plotting AI-generated images, you probably know the struggle: generic tracing tools (like Potrace) trace the outline of a line, resulting in double-strokes that ruin the look and take twice as long to plot. What I tried previously: - Potrace / Inkscape Trace: Great for filled shapes, but results in "hollow" lines for line art. - Canny Edge Detection: Often too messy; it picks up noise and creates jittery paths. -…
Jan 2026 · github.com
- 18VA
I was fascinated reading through another recent HN submission about a highly efficient implementation of A* in Lisp, which got me thinking about how I could do something similar in Python. However, these kinds of pathfinding algorithms really need complex terrain/mazes with interesting obstructions to showcase what they can do and how they work. So, I started thinking about how I could generate cool and diverse random "mazes" (they aren't really mazes, but I'm not sure what the best term is). I got a bit carried away thinking of lots of different cool ways to generate these mazes, such…
2024 · github.com
- 19AI
2020 · algoviz.njanjo.com
- 20

- 21

- 22OT
Hi HN, I’m building Corviont, a self-hosted offline maps appliance (tiles + routing + search) for edge/on-prem devices. Hosted demo (no install): https://demo.corviont.com/ Self-host (Docker Compose repo): https://github.com/corviont/monaco-demo Docs: https://www.corviont.com/docs What’s inside: - Vector tiles served locally (PMTiles) - Routing served locally (Valhalla) - Offline geocoding/search + reverse (SQLite Nominatim-based index) - MapLibre UI wired to the local endpoints After the initial image + data pulls, it runs fully…
Jan 2026 · corviont.com
- 23

Create trend motions in your browser!
Jun 2026 · animdock.com
- 24

Ranked by how close each launch is in meaning, then by votes. Refine with a description →