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Alternatives

Products that do what Dungeon Crawler on Demand Fork does

This project continues the legacy of "Dungeon Crawler on Demand", aiming to provide fans with new content and an improved experience. You can also play it here if you prefer a cleaner experience: https://dungeon.werkstattl.com/

  1. 1
    WePlayDOS205

    Play classic DOS games in browser

    2024

  2. 2TH

    I love seeing all the small games that people build and post to this site. I don't want to forget any, so I have built a directory/arcade for the games here that I maintain. Feel free to check it out, add your game if its missing and let me know what you think. Thanks!

    Jan 2026 · andrewgy8.github.io

  3. 3

    One of the best adventure games of all time gets updated

    2015

  4. 4SH
  5. 5

    The metaverse company

    2021

  6. 6H0

    Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…

    2015

  7. 7SI

    I've added controls for mobile and fixed the game running too fast in the browser initially because FPS where not limited. Original repo: https://github.com/rapiz1/DungeonRush My fork: https://github.com/midzer/DungeonRush/tree/emscripten

    2024 · midzer.de

  8. 8OL

    2010 · tametick.com

  9. 9RE

    Hi HN, When browsers killed NPAPI plugin support, thousands of early 2000s web games were effectively lost to time. Macromedia Shockwave, in particular, was a closed-source, highly complex, and largely undocumented beast. So a few friends and I spent the last two years doing something arguably unhinged: rebuilding the entire Director engine from scratch. Today, we're finally sharing dirplayer-rs. Repo: https://github.com/igorlira/dirplayer-rs We intentionally stayed quiet on this until we had undeniable proof that it was actually possible. With our latest v0.4.1 release,…

    Mar 2026 · github.com

  10. 10RR

    About a month ago, I shared the Day 1 prototype of this project (https://news.ycombinator.com/item?id=46448670). It has since evolved into a somewhat more polished "Slot-Machine Deckbuilder." I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people. The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good…

    Jan 2026 · alt-qq.com

  11. 11SR

    A whole free daily game served in under 100kb with no ads, lags or logins. The URL will serve a new track every day, forever. And I've added setting sliders so players have full control over their experience. Would love to know your thoughts guys. This was just me working with Claude Opus 5. Cheers, Nathan

    Jul 2026 · hurtle.site

  12. 12FO

    Hello HN, I have started FBG some years ago when I moved to the Bay Area and could not find a simple, cross-platform, no-registration way to play board games with my friends back in my home country. I also wanted to make it simple to create multiplayer board games online for developers in their free time. Shortly after, I found out about boardgame.io with similar goals and decided to join forces with them. It became the engine of our board games, and we focused on publishing/serving them. To be fair with everyone and inspired by Wikipedia, we made the project a non-profit with GPLv3…

    2021

  13. 13HI
  14. 142R

    When I was much younger, I used to play a Korean MMORPG called Helbreath, and I also hosted a bunch of private servers for it. I eventually moved on, but I always loved the game’s aesthetics, its 2D nature, and its atmosphere. That may just be nostalgia talking. The community maintained private server and client, which to my knowledge were based on leaked official files, were written in fairly archaic C++. If you’re interested in the original sources, I’ve included the main client and server files, Client.cpp and Server.cpp, in the reference folder. I always felt that if the project was…

    Mar 2026 · github.com

  15. 15MF

    We've just added netplay to https://afterplay.io

    2024 · youtube.com

  16. 16EA

    Hey HN, Endless Adventure is a DOS-style text adventure game that lets you explore any story you can imagine. It should feel like it came from an alternate universe where we developed LLMs in the 80s. No login needed so you should just stop reading this and go play with it yourself! I’ve poured a lot of love into both the UI and the storytelling engine that powers it. Everything looks simple, but behind the scenes there is a lot of work to keep context, move the story forward, and maintain state for things that are never explicitly exposed (e.g. inventory, karma, quests, NPCs, etc). I…

    Sep 2025 · endlessadventure.com

  17. 17AM

    Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.

    Jun 2026 · artifactsmmo.com

  18. 18AM

    I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The other interesting thing is that it can talk to other services using ZeroMQ. I'm interested in reactions, particularly in terms of coding style, documentation quality and so on. It's my main "presentation piece" so far, in that it's some of the first code I actually feel proud to…

    2012

  19. 19DA
  20. 20AP

    Most people like free things, some people like games. If you like 'm both then this might be something for you! I've made a website, a Discord bot, a Twitter bot, and a bunch of scrapers that roam the web to find free games out there. Just so that they can be found in one place by other people. I'm running this on my own server, so I'm curious as to how much traffic it can handle. The Discord and Twitter bots run on a fixed interval, so that shouldn't be much of a bottleneck. You can check it out online at: https://www.freegameisafreegame.com On Twitter at…

    2020

  21. 21DG

    2015 · piotr-j.github.io

  22. 22CD
  23. 23ED

    This has been my secret pleasure for the past four years. Ever since I started playing D&D during the pandemic, I discovered my love for role playing and storytelling, but Beyond just wasn't cutting it for me. I wanted to make my own personal character creator and tracker that I could use for my games, so I set out to build Dwarven Academy (https://dwarven.academy/) and after two years of learning I decided to rebuild it all from the ground up, so The Elder Dragon's Tavern was born. Try it out at https://elderdragonstavern.com/ This is an app to build and track…

    2024 · elderdragonstavern.com

  24. 24OR

    Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…

    2023 · landing.v3rpg.com

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