nowfound

Dev tools · March 3, 2012

A MUD-server using lua coroutines

I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The other interesting thing is that it can talk to other services using ZeroMQ. I'm interested in reactions, particularly in terms of coding style, documentation quality and so on. It's my main "presentation piece" so far, in that it's some of the first code I actually feel proud to…

A MUD-server using lua coroutines launched on March 3, 2012 with 9 votes, #91 of 340 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 14 years on.

What it does

A simple, lua-scripted MUD server. Contribute to endgame/MudCore development by creating an account on GitHub.

In the maker’s words, at launch

I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The…

Does a similar job

all alternatives →
  • I built a(nother) house optimized for LAN parties2024 · lanparty.house · ▲1,117

    I wasn't quite sure if this qualified as "Show HN" given you can't really download it and try it out. However, dang said[0]: > If it's hardware or something that's not so easy to try out over the internet, find a different way to show how it actually works—a video, for example, or a detailed post with photos. Hopefully I did that? Additionally, I've put code and a detailed guide for the netboot computer management setup on GitHub: https://github.com/kentonv/lanparty Anyway, if this shouldn't have been Show HN, I apologize! [0]…

  • SA
    Shhhbb, an SSH BBS2023 · donuts-are-good.github.io · ▲188

    Hello all :) I made this BBS for fun and thought you all would enjoy it. It's not perfect, but it's been a fun exercise! see it: https://asciinema.org/a/Emg6SWrXMV6cehfQxrw1GRu75 try it: ssh -p 2223 shhhbb.com host it: https://github.com/donuts-are-good/shhhbb/releases/latest why? Every year I challenge myself in some new way, this year it is to push one project per week. You might recognize my static site generator [0] or my releaser for go [1] from previous posts as one of these weekly projects. If you want to join me in doing this, it's…

  • Moongate – Ultima Online server emulator in .NET 10 with Lua scriptingMar 2026 · github.com · ▲287

    I've been building a modern Ultima Online server emulator from scratch. It's not feature-complete (no combat, no skills yet), but the foundation is solid and I wanted to share it early. What it does today: - Full packet layer for the classic UO client (login, movement, items, mobiles) - Lua scripting for item behaviors (double-click a potion, open a door — all defined in Lua, no C# recompile) - Spatial world partitioned into sectors with delta sync (only sends packets for new sectors when crossing boundaries) - Snapshot-based persistence with MessagePack - Source generators for automatic DI…

  • Server-rendered multiplayer games with Lua (no client code)Jan 2026 · cleoselene.com · ▲85

    Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…

  • I rewrote the 1990's LambdaMOO server2023 · github.com · ▲174

    I got my start on the Internet in the very early 90s playing with, authoring in, and programming on LambdaMOO (https://en.wikipedia.org/wiki/LambdaMOO) and similar systems. Shared virtual social spaces, with a persistent object oriented authoring / scripting language. They can be classified as MUDs (depending on who you talk to) but the focus is social, creative / authoring, and shared programming not RPG gaming. I've always wanted to see this kind of thing modernized and further developed. Over the last 25 years or so I've worked on similar but novel & improved…

  • TextCraft2015 · textcraft.co · ▲66

    Slack as old-school MUD client

More dev tools this month

the category →
  • /dev/null▲483

    a social network for devs

    Dev tools · 3d ago · dev-null.sh

  • open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.

    Dev tools · 27d ago · github.com

  • Contribute to reladraw/reladraw development by creating an account on GitHub.

    Dev tools · 25d ago · github.com

  • OpenBot▲362

    Grok Bot alternative: free, local, open-source, multiplayer

    Dev tools · 23d ago · openbot.run

  • Talanoa▲345

    Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…

    Dev tools · 20d ago · talanoa.email

  • CoreSpeed▲332

    One MCP for everything your agents need: apps, memory, tools

    Dev tools · 28d ago · corespeed.io

Source: Show HN post ↗ · launch text quoted in part

Launched alongside, March 2012

the whole month →