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Products that do what A MUD-server using lua coroutines does

I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The other interesting thing is that it can talk to other services using ZeroMQ. I'm interested in reactions, particularly in terms of coding style, documentation quality and so on. It's my main "presentation piece" so far, in that it's some of the first code I actually feel proud to…

  1. 1M4

    Hello. I wrote a multitasking 16-bit real mode "operating system" that works on every IBM PC compatible computer, and a TCP/IP stack for it. Then I wrote an HTTP server for it.

    2022 · 486servu.dy.fi

  2. 2MA
  3. 3HI

    This is based on an approach I made for a very high performance message and video multiplexing server. The project died, but I'm glad I get to share the a basic version with some http test code now. I admit this is the second time I've tried to show this off here today; I posted earlier but it got lost when no-one was watching :(

    2011 · github.com

  4. 4WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014

  5. 5RS

    Hey HN - Today we launched a new globally available Serverless platform that thinks about simplicity and DX first and foremost. Let us know what you think - try it now for free. Traditional serverless functions are islands. Each function handles a request, does its work, and forgets everything. Need one function to talk to another? You’ll be making HTTP calls over the public internet, managing authentication between your own services, and dealing with unnecessary network latency for simple internal operations. This architectural limitation has held back serverless adoption for complex…

    2025

  6. 6WB

    Over the past few months, as we scaled our internal AI Agents, we hit a dead end: Running LLM-generated arbitrary code in Docker is basically running naked on security due to container escape risks. But using full traditional VMs takes minutes to boot and eats too much memory to support high-density concurrency. We loved the developer experience of SaaS sandboxes on the market, but they are closed-source, expensive, and have too high a barrier to entry for self-hosting. So, our team decided to build our own. After months of grinding, using RustVMM and KVM, we built a blazing-fast,…

    Apr 2026 · github.com

  7. 7GA
  8. 8HW
  9. 9IM

    Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…

    Jan 2026 · stardesk.net

  10. 10BA

    This is a little side project I've been working on for the last few months. It's a service hosting Lua scripts behind static HTTP endpoints in a fully sandboxed environment. It's something I've built to scratch my own itch and now I'm launching a free public beta to see if it's something that anyone else also finds useful. My first professional job was for a company building an industrial IoT platform who's most unique feature was their Lua-based scripting platform. I ended up loving Lua so much that at my next job, at SmartThings, I ended up being the main instigator who made the Lua-based…

    Nov 2025 · bodge.app

  11. 11CA

    Hi HN, I've been working with LLMs in production for a while both as a solo dev building apps for clients and working at an AI startup. The one thing that always was a pain was to pay OpenAI/Gemini/Anthropic a few dollars a month just for me to say "test" or have a CI runner validate some UI code. So I built this server called ChunkBack, that mocks the popular llm provider's functionality but allows you to type in a deterministic language: `SAY "cheese"` or `TOOLCALL "tool_name" {} "tool response"` I've had to work in some test environments and give good results for experimenting…

    Nov 2025 · github.com

  12. 12GA

    Hi All, I felt like I was re-inventing the wheel by bolting similar channel architectures onto different Go structs repeatedly so I decided to extract some common types into into one library so that they would be easier to re-use: - oneshot - spsc - spmc - mpsc - mpmc - broadcast - watch The types are inspired by Rust channels so if you're coming from Rust they should feel familiar. So far I'm really enjoying using them but it'd be great to get some external feedback if you have time! https://github.com/amorey/gochan Andres

    May 2026 · github.com

  13. 13AM

    Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.

    Jun 2026 · artifactsmmo.com

  14. 14SS

    I was reading through the comments on this HN post last night[1] which inspired me to share this project here today. I've been working on Satounki since I got laid off last month. It's the culmination of a lot of experience building similar ad-hoc internal tooling at various places throughout my professional career. Satounki already includes: * AWS support * GCP support * Cloudflare support * Auto-generated Terraform providers from the Rust API * Auto-generated Typescript client wrapper from the Rust API * Slack bot for request notifications, approvals and rejections * CLI for requests,…

    2023 · github.com

  15. 15NA

    Hi, over the past few months I've been working on this project: Numax is a small Rust runtime that does three things: it runs WebAssembly modules in a sandbox, has a built-in local key-value store, and syncs everything across nodes with CRDTs and gossip. Basically, you write a wasm module, run it on two machines, and they converge (I hope !). It's a decentralized system... I hope someone finds it interesting! There's a whitepaper I've put a lot into, and I think the code isn't bad either! I believe there's still room in this world for software that's fun and well made, and while building…

    Jun 2026 · github.com

  16. 16IM

    I spent the past few weeks making an open source cloud code editing environment with an AI copilot and multiplayer collaboration! It's fully self-hostable in 5-10 minutes. There's a lot of minor improvements to be made, and some are already listed in the Github issues. Let me know what you think and feel free to try it out.

    2024 · github.com

  17. 17IB

    Hey HN! Over the past few weeks, I’ve been working on DataBridge, an open-source solution for data ingestion and querying across text, PDFs, images, and videos. In our latest update, we’ve added a fully local deployment option: - No internet required – Runs entirely offline. - Customizable Models – Supports any LLM and embedding model via Ollama (with options for any other private providers) - Extensibility – You can plug in your own models or tools easily. This local-first approach ensures better privacy, security, and flexibility, especially for teams dealing with sensitive data. You can…

    2025 · github.com

  18. 18AF

    Hi HN! I'm Nick, one of the cofounders of Bitping, and we'd like to share a tool that we've been working on for the past couple of years that lets you test network connectivity from real user devices around the world. We originally were part of a hackathon focused on building a product that is powered by micropayments and we settled on a network that could ping other network devices and users could be paid in fractions of a cent for performing said work. After winning the hackathon, we built an uptime monitoring service and discovered some discrepancies between our data and traditional…

    2024 · developer.bitping.com

  19. 19CC

    Hey HN, We’re the developers of Chonkie, a powerful and easy-to-use chunking library. Last November, we introduced Chonkie OSS here on HN (https://news.ycombinator.com/item?id=42100819) and got some fantastic feedback. Today, we’re excited to share Chonkie Cloud, a fully hosted service for chunking, along with new tools to make building and debugging RAG systems easier than ever. --- A quick recap for context: We launched Chonkie as an open-source project late last year. A few weeks ago, we decided to go full-time on it. Unfortunately, this shift wasn’t as smooth as we had…

    2025 · cloud.chonkie.ai

  20. 20IB

    Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…

    Mar 2026 · docs.allout.game

  21. 21AM

    For the past few months, I’ve been hacking together Hive: a retro-style virtual workspace for devs who love building in public. It’s a bit rough but already has some cool features: - AI-powered presence to represent you when you’re offline. - Live video streaming to showcase your work in real time. - VS Code integration to broadcast your status live. - GraphQL API for full customization and hackability (such as using your own agents) - Web3 donations to support and get support from other builders. In this demo, you can claim a desk by walking up to it and pressing E, then personalize it with…

    2024 · joinhive.devmode.digital

  22. 22SA

    Hi HN, we’re Jessie and Eric. We’ve been baking away at Cakework (https://www.cakework.com/), which is a way to build async backends without needing to manage cloud infrastructure. Cakework is for operations that take time or more compute, like file processing, report generation, or machine learning. Devs write backends as Python functions and deploy them with our CLI. They use our client SDKs to make requests, get status, and get processing results. Each request runs with its own CPU and memory parameters in its own microVM, with no timeouts. Devs can query for failures and…

    2023 · cakework.com

  23. 23CQ

    I'm building a cozy multiplayer game engine (very early stages - just a few days in!) combining Elixir, Go, and Godot to achieve sub-50ms latency while maintaining a warm, welcoming feel. My architecture uses Elixir/Phoenix for fault-tolerant session management, Go for high-performance game state sync (1ms tick rate), and Godot for client-side prediction. I've implemented lock-free data structures, SIMD-optimized physics, and binary protocols with delta compression. Quick note: the website/login aren't functional yet - this is a work in progress! Here's my technical deep-dive into…

    2024 · tappygames.itch.io

  24. 24

    I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…

    12d ago · lunarbasic.com

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