Alternatives
Products that do what I rewrote the 1990's LambdaMOO server does
I got my start on the Internet in the very early 90s playing with, authoring in, and programming on LambdaMOO (https://en.wikipedia.org/wiki/LambdaMOO) and similar systems. Shared virtual social spaces, with a persistent object oriented authoring / scripting language. They can be classified as MUDs (depending on who you talk to) but the focus is social, creative / authoring, and shared programming not RPG gaming. I've always wanted to see this kind of thing modernized and further developed. Over the last 25 years or so I've worked on similar but novel & improved…
- 1SL
2017 · servers.lol
- 2AM
I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The other interesting thing is that it can talk to other services using ZeroMQ. I'm interested in reactions, particularly in terms of coding style, documentation quality and so on. It's my main "presentation piece" so far, in that it's some of the first code I actually feel proud to…
2012
- 3LC
2015 · cloudnative.io
- 4AW
I've been presenting at local meetups about Context Engineering, RAG, Skills, etc.. I even have a vbrownbag coming up on LinkedIn about this topic so I figured I would make a basic example that uses bedrock so I can use it in my talks or vbrownbags. Hopefully it's useful.
Apr 2026 · github.com
- 5CA
Hello everyone, We just launched a side-project we have been building over the last couple of months -- Coderoulette is a pair programming game for developers, like a Chatroulette for hackers. We match developers in real time and give them coding challenges they have to solve doing pair programming using a collaborative IDE and video conference. You can check it out here: https://www.coderoulette.com/ We also published an article explaining how we built it. I'd love to hear your feedback.…
2016
- 6IB
Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…
Mar 2026 · docs.allout.game
- 7BP
Hi all, I'm one of the authors of Serverless-Stack.com — an open source guide to building full-stack apps with AWS Lambda and React. Since it's launch in 2017, it's become one of the most widely read guides for building Serverless apps. Today we are adding a new section to the guide that walks you through the best practices of building large Serverless applications. It tries to address some of the most common questions that teams have: - How should my project be structured when I have dozens of interdependent services? - How should I manage my environments? - What are the best practice for…
2019
- 8LLambdaway▲29
I am working on this project, http://epsilonwiki.free.fr/lambdaway/, and would be happy to get your opinion back. Thanks a lot. Alain Marty
2016
- 9AM
For the past few months, I’ve been hacking together Hive: a retro-style virtual workspace for devs who love building in public. It’s a bit rough but already has some cool features: - AI-powered presence to represent you when you’re offline. - Live video streaming to showcase your work in real time. - VS Code integration to broadcast your status live. - GraphQL API for full customization and hackability (such as using your own agents) - Web3 donations to support and get support from other builders. In this demo, you can claim a desk by walking up to it and pressing E, then personalize it with…
2024 · joinhive.devmode.digital
- 10IM
Hi HN, I am a 75-year-old former fishmonger from Japan. Currently, I work at the compensation desk for the Fukushima nuclear disaster (TEPCO). Witnessing deep social divisions and the limitations of bureaucracy firsthand, I realized we need a new way for people to express their will without being "disposable." To address this, I’ve designed the *Virtual Protest Protocol (VPP)*. It’s an OSS framework for large-scale, 2D avatar-based digital demonstrations. I recently shared this with the *Open Technology Fund (OTF)* and received an encouraging "This is great" response. Now, I am looking for…
Feb 2026 · github.com
- 11

My wife and I have blogged about every trip since our honeymoon 10 years ago. We took turns writing, but both of us had photos and videos on our phones, and every day they had to be sent back and forth and sorted into the entry. The blog ran on WordPress, and WordPress never got it: not the mobile editing experience, not the video support, not the gallery, and definitely not the together part. You are limited to one author per entry (but you get a bunch of plugins nobody maintains and constant bot attacks on your wp-admin), and every video had to go to YouTube because WordPress does not…
9d ago · texttile.blog
- 12CA
Hi HN, We’ve been building CoLit, a platform for collaborative, community-driven writing. The idea came from a simple problem: me and my friends wanted to write fanfiction together, but no existing platform really worked. We ended up juggling Wattpad, Google Docs, Discord threads, and random notes just to piece a story together. Nothing felt built for actually co-writing. CoLit tries to solve that by making collaborative writing feel natural. You can start a project (story, fanfic, script, anything), and others can add contributions, vote on the next direction, remix stories, or help refine…
Nov 2025 · colit.app
- 13HC
This is a model I’ve been thinking about lately. It demonstrates a pattern that I’m wondering could exist, where terminal applications, BBS-style shared user boards, and other expressions of creativity and sharing are created with web technologies but rendered into the terminal and accessed over SSH. I like that this brings back some kind of old days of the internet feeling and uses web technologies but sidesteps the public World Wide Web, even though it’s still on the internet. You can try it out too right now, and I’m thinking about making the self-hosting specialized applications part a…
Jul 2026 · duetbrowser.com
- 14WA
I've been working on a browser-based programming game where you write bots to explore procedurally generated dungeons in any WebAssembly-compatible language. It's like a minimalist roguelike where your character's brain is a program you write. There are pre-made libraries for C, Rust, Zig, Go, and AssemblyScript. The game mechanics are intentionally simple for now, but the challenge comes from building up your bot's understanding of the world from limited local information. Your code needs to handle mapping, pathfinding, and strategy while dealing with monsters and potentially hostile other…
2025 · shaneliesegang.com
- 15OC
Hi everyone, I'm Vasek (https://x.com/mlejva), the CEO of the company behind this - https://e2b.dev. The company is called E2B. We're an open-source (https://github.com/e2b-dev) devtool that makes it easy to run untrusted AI-generated code in our secure sandboxes. You can think of us as coding runtime for LLMs. You can self host us on GCP (https://github.com/e2b-dev/infra/blob/main/self-host.md) and we're working on AWS, then Azure, and any Linux machine. This repo is one of our open-source projects that we're…
2025 · github.com
- 16HM
I made this as a pair programming exercise with o1-preview. o1 did most of the heavy lifting, through high level prompts, but eventually I needed to diverge from it to get to completion. My initial prompt was: --- I'm making a web app: It's like 4chan, but each thread starts with a gps coordinate. People can only post text and images. I want to build it with flask and sqlalchemy. I want just the backend and data model that supports these threads, anonymous users, and users that can register a permanent username. Write as much of it as you can for me. --- This produced a fully scaffolded…
2024 · mapchan.com
- 17AT
I have some experience building these kinds of games, so last year I put together a beginner's guide on them. It's been getting more attention recently with people wanting to make/experiment with these games during quarantine, so I figured I'd share to get feedback: - Part 1, Client: https://victorzhou.com/blog/build-an-io-game-part-1/ - Part 2, Server: https://victorzhou.com/blog/build-an-io-game-part-2/ - [demo] An example .io game: https://example-io-game.victorzhou.com/
2020
- 181G
Apr 2026 · docs.merca.earth
- 19PE
Hey HN — I’m Adil from Katanemo (with Salman, Shuguang, and Meiyu) We previously shared an early version of this project as ArchGW. Based on customer feedback, the scope expanded from “LLM routing and model access” into something broader: delivery infrastructure for agentic applications. We renamed it to Plano and reworked the architecture accordingly. The problem On-the-ground AI practitioners will tell you that calling an LLM is not the hard part. The really hard part is delivering agentic applications to production quickly and reliably, then iterating without rewriting system code every…
Jan 2026 · github.com
- 20CC
Hello HN! I'm Matt and today I'd like to show you Cascade Chat. One of my earliest internet experiences was with mIRC. I always admired its straightforward, pleasant UI and the way it wove a hackable core into the code. The way you could build on the visual and API layers of the underlying IRC client to me was fascinating software machinery. It was truly a client that you could build on top of. As my career has progressed, I moved away from Windows and adopted Linux as my daily driver. That was where I found HexChat, the closest thing I could find to mIRC many years later. While I really…
Jul 2026 · github.com
- 21PI
Heya! We're longtime lurkers and do sometimes post, today however I want to present to you with the fruits of almost 4 years of work, hacking, designing, physically building (for the record: 2 years full time). We'd love to get some feedback from you guys and feel free to give us any hints on what we could/should change, or any opinion on whether you think that'd be something you'd use. protonet.info So here's our rough plan: We love the web and the possibilities it gives us, we also love the way the cloud allows us instant and ubiquitous access to our data and apps. Now what we don't like…
2012
- 22CR
Hey HN, what I wanted to build here is a proper universal layer for persisted agentic sessions, that could be seamlessly interacted both via web and a messenger (Telegram). I really like what's done so far and would be nice to hear some feedback from you. The interesting thing is that I started to use Chatcode during its development as soon it was possible, so used this tool to build itself. I know that there could be trust/privacy concerns, because it relies on a gateway that you need to install on your machine in order to work, but: 1. You can use it on any machine, just have some…
Jun 2026 · chatcode.dev
- 23HG
Most AI applications are built for individuals but work happens in groups and humans want to collaborate with both agentic AI and other teammates in the same session. We created Hybrid Groups for that purpose. In Hybrid Groups, agents join group chats as virtual team members in Slack and GitHub. They participate in group conversations, proactively contribute when needed and perform actions on behalf of individual users, like managing your calendar for meeting suggestions or updating your todo list without sharing access to your private resources to the group. The project is open-source at…
2025 · youtube.com
- 24AM
Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.
Jun 2026 · artifactsmmo.com
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