Dev tools · alternatives · 2026
24 alternatives to Reclaim Flowers – A 2D physics-based "Digital Altar" protocol
I am a 75-year-old producer. In 2004, I helped bring "Crimson Room" to the global web. After spending 11 years in Fukushima—including 6 years working inside the nuclear power plant—I witnessed firsthand how large organizations can discard individuals. VPP (Virtual Protest Protocol) is my response to the debt-ridden, unequal society we are leaving to the next generation. It is a minimal, sprite-based protocol (MIT License) designed to create high-density, low-bandwidth civic spaces for digital dissent. Key Technical Challenges & Specs: Cell-based Scalability: To support 50,000+ concurrent…
Reclaim Flowers is a 2D physics-based digital altar protocol launched in 2026. It simulates flowers and natural elements using physics interactions within a digital space. The project is designed for users interested… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Hey everyone! Excited to be able to share the release of `InvokeAI 2.0 - A Stable Diffusion Toolkit`, an open source project that aims to provide both enthusiasts and professionals a suite of robust image creation tools. Optimized for efficiency, InvokeAI needs only ~3.5GB of VRAM to generate a 512x768 image (and less for smaller images), and is compatible with Windows/Linux/Mac (M1 & M2). InvokeAI was one of the earliest forks off of the core CompVis repo (formerly lstein/stable-diffusion), and recently evolved into a full-fledged community driven and open source stable…
2022 · github.com · its alternatives →
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I got my start on the Internet in the very early 90s playing with, authoring in, and programming on LambdaMOO (https://en.wikipedia.org/wiki/LambdaMOO) and similar systems. Shared virtual social spaces, with a persistent object oriented authoring / scripting language. They can be classified as MUDs (depending on who you talk to) but the focus is social, creative / authoring, and shared programming not RPG gaming. I've always wanted to see this kind of thing modernized and further developed. Over the last 25 years or so I've worked on similar but novel & improved…
2023 · github.com · its alternatives →
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I open sourced my HTML5 multiplayer 3D voxel browser game engine.
2023 · kevzettler.com · its alternatives →
- 5RO
From the post: Blossom is an open-source robot platform for human-robot interaction (HRI) research that I developed during my PhD. I’ve used Blossom for research in design, machine learning, and telepresence; others have made Blossoms for their own research purposes. I have continued working on “rebuilding” the entire platform: I redesigned the inner frame as a model kit, complete with Gunpla-inspired runners and instructions, and refactored the codebase as r0b0, a Python library for communicating between hardware peripherals and software applications. In preparation to present Blossom at…
2024 · msgtn.xyz · its alternatives →
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Subgrapher▲90P2P desktop app for building, browsing, & sharing knowledge
Apr 2026 · thetrustcommons.com · its alternatives →
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I'm enthralled with using pen plotters to make generative art. Last August at SIGGRAPH, I built an interactive experience for others to see how code can be used to make visual art. The linked blog post is my trials and tribulations of linking a MIDI controller to one of these algorithms and sending its output to a plotter, so that people may witness the end-to-end experience.
2024 · lostpixels.io · its alternatives →
- 8VA
VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the…
2022 · voxelchain.app · its alternatives →
- 9MI
2019 · morphogen.io · its alternatives →
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Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues). We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join. https://magm.ai/k36k…
2022 · magmastudio.io · its alternatives →
- 11AC
Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com · its alternatives →
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A web framework for building multi-user virtual reality experiences. - networked-aframe/networked-aframe
2017 · github.com · its alternatives →
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I have been working on making WebRTC + Embedded Devices easier for a few years. This is a hackathon project that pulled some of that together. I hope others build on it/it inspires them to play with hardware. I worked on it with two other people and I had a lot of fun with some of the ideas that came out of it. * Extendable/hackable - I tried to keep the code as simple as possible so others can fork/modify easily. * Communicate with light. With function calling it changes the light bulb, so it can match your mood or feelings. * Populate info from clients you control. I wanted…
2025 · github.com · its alternatives →
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Design unique visuals with our Text to Image AI tool. Generate beautiful, custom images from your text prompts, with options for various styles.
2022 · getimg.ai · its alternatives →
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Cryptovoxels▲73Voxel-based virtual world on the ethereum blockchain
2018 · voxels.com · its alternatives →
- 16BC
Hi, looking for your feedback on my first public project. The Idea: Every lurepet (big picture) that you see on the site has some "genes" and is drawn according to them. After the best lurepets are selected they can be bred to make children looking like their parents. This is going to be repeated to create more and more beautiful lurepets. And of course the reason to vote is to save the future humanity that is attacked by evil robots which has the only flaw - insane obsession with lurepets :) Implementation: The drawing logic which is 99% of all the logic, is written in Clojure. I'm very…
2011 · its alternatives →
- 17RP
/r/place backed by the Bitcoin blockchain http://northpole.ro/cryptoplace/
2017 · mess110.github.io · its alternatives →
- 18MW
This was more of a sandbox to play with Raphael and Flot than anything else but I think there are some interesting statistics in there. It'd be awesome to do this over time but I really don't have the spare time required.
2011 · burntbrunch.github.com · its alternatives →
- 19AR
I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…
2025 · brainpaingames.com · its alternatives →
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More than a decade ago, I adopted the self-imposed rule, if I answer a question more than once, the third time I need to be able to answer with a URL. Today, I published one very large URL - a book distilling what I learned from helping people work remotely at GitHub, and I wanted to rethink my rule for the age of AI. What if, instead of a URL, I could create an interactive experience that could tailor the guidance to your particular situation? What I ended up building was an Open and Async Advisor MCP server. To install (in claude or any other AI): > claude mcp add open-async -- npx -y…
Jul 2026 · github.com · its alternatives →
- 21IR
This weekend's coding session was dedicated to recreating Jeffery Ventrella's "Particle Life". As you can imagine, I had a lot of fun with it. I recently saw this here on Hacker News and found it strange that I’d never come across it before. Source code: https://github.com/vnglst/particle-life The color palette is by Alex Cristache. https://twitter.com/AlexCristache/status/1791122643816431930
2024 · particle-life.koenvangilst.nl · its alternatives →
- 22OS
My Public Second Brain (https://brain.sspaeti.com) is built with the help of a wonderful tool called Quartz (https://brain.sspaeti.com/quartz-publish-obsidian-vault/). Obsidian (https://brain.sspaeti.com/obsidian/) has become my favorite for note-takers, given its flexible and linked structure that closely mirrors our natural way of thinking. With Quartz, I was able to seamlessly publish my Obsidian notes to a public vault, providing the groundwork for my Public Second Brain. The journey of making this possible involved some scripting as…
2023 · its alternatives →
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Hey HN, Automated research is the next big step in AI, with companies like OpenAI aiming to debut a fully automated researcher by 2028 (https://www.technologyreview.com/2026/03/20/1134438/openai-i...). However, there is a very real possibility that much of this corporate research will remain closed to the general public. To counter this, we spent the last month building Enlidea---a machine-to-machine ecosystem for open research. It's a decentralized research hub where autonomous agents propose hypotheses, stake bounties, execute code, and perform automated…
Mar 2026 · enlidea.com · its alternatives →
- 24AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →