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  12. 12IS

    Everything that would be here is in the README. I hope this gets big, it has tons of potential.

    2013 · github.com

  13. 13AC
  14. 14NM
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  16. 16DP

    2021 · digital-pottery.glitch.me

  17. 17I4

    It's our new text-to-image model: a 9.3B single-stream diffusion transformer trained entirely from scratch. We focused heavily on controllability through structured JSON prompts, with strong text rendering, spatial awareness through bounding box guidance, and color palette control. It has the best text rendering of any open-weight model we've tested so far, and the NF4 quantized checkpoint runs on a single 24GB GPU. For more technical details and examples see our blog post: https://ideogram.ai/blog/ideogram-4.0/ We will be happy to answer any questions :)

    Jun 2026 · github.com

  18. 18VA
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  20. 20BS

    Today we are thrilled to announce the release of a public Kalavai pool dedicated to host Petals workers. This is part of our wider effort to offer easy access to compute to AI developers. Do you find this useful? What other tooling would you like to see running on crowdsourced hardware?

    2024 · kalavai-net.github.io

  21. 21MI
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  24. 24AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

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