Life & fun · September 6, 2022
VoxelChain – An Experimental Voxel Engine
VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the…
In plain words
VoxelChain is an experimental browser-based voxel engine featuring real-time ray-traced lighting and a cellular automaton programming system for creating digital circuits and modeling voxel behavior like falling sand or water. Built with WebGL2 for rendering and WebAssembly for simulation, it lets users construct and interact with complex voxel worlds directly in the browser. The tool is designed for creative builders and programmers interested in experimenting with procedural voxel environments.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the simulation on the GPU, instead of the CPU, which will give a massive speed up. I've been working on this project full-time for over a year now, and finally came to the point of realising a public version of it to play with. There is already some really cool stuff that the community has built, and it's super fun to see how everything evolves! Let me know what you think and feel free to ask any questions :>
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