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Dev tools · alternatives · 2026

24 alternatives to Feedback on our new multiplayer game API?

This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…

BASITRON is a BASIC compiler and debugger for Picotron that lets developers write programs in BASIC, compile them to .p64 cartridges, and run them without additional tools or dependencies. The compiler transpiles BASIC… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Feedback on our new multiplayer game API? launched in 2014; newer entries below may have overtaken it.

  1. 1

    A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX

    2021 · github.com · its alternatives →

  2. 2

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  3. 3

    Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…

    Jan 2026 · cleoselene.com · its alternatives →

  4. 4

    Easily build real-time apps that enables user collaboration

    2022 · multiplayer.dev · its alternatives →

  5. 5IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

  6. 6IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  7. 7IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com · its alternatives →

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    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io · its alternatives →

  9. 9

    Leading Open Source API Development Platform for HTTP, REST, GraphQL, gRPC, SOAP, and WebSockets

    2020 · insomnia.rest · its alternatives →

  10. 10

    We built Multiplayer because we kept running into the same problem: coding agents connected to existing observability stacks inherit all the limitations those stacks were built with. Sampled traces, aggregated metrics, context that stops at service boundaries, missing request/response content from deep within the system. The PRs they produce look plausible and fail in production (i.e. “PR slop”). Multiplayer runs locally alongside Claude Code (Codex, Copilot, and Cursor coming soon) and captures full-stack, unsampled session data across your entire system. We collect everything from…

    2025 · multiplayer.app · its alternatives →

  11. 11SO
  12. 12MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  13. 13

    Hello HN! The day has finally come to stop adding features and start sharing what I've been building the last 5-6 months. It's a bit of CrewAI, OpenDevon, LangFuse/Cloud all in one, providing devs who prefer TypeScript an integrated framework thats provides a lot out of the box to start experimenting and building agents with. It started after peeking at the LangChain docs a few times and never liking the example code. I began experimenting with automating a simple Jira request from the engineering team to add an index to one of our Google Spanner databases (for context I'm the…

    2024 · github.com · its alternatives →

  14. 14

    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

  15. 15PC
  16. 16

    Hello HN, I'm sharing a little open-source utility I wrote recently. I'm a huge fan of Brendan Gregg's "BPF Performance Tools" book. However, every time I SSH into a fresh server, most of the diagnostic tools aren't installed there and installing them can be really annoying. I decided to use Nix package manager and LLMs to make this process straightforward. My utility first downloads a "toolbox" of Linux utilities (built with Nix), runs Brendan Gregg's famous "60-second Linux analysis" playbook and then summarizes the results with an LLM. So "60-second Linux analysis" now becomes a single…

    Mar 2026 · quesma.com · its alternatives →

  17. 17AC

    Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…

    2022 · pixel.vkoskiv.com · its alternatives →

  18. 18

    SCTP is a low level protocol focused on reliable packet transmission. Unlike hopelessly flinging packets from one device to another, it makes sure that the packets are correct using CRC, removes duplicate packets, and allows for packets to be sent in any order. Going into an established library, I thought that everything was already implemented and that there wasn't anything to do until I went through the existing issues and organized all the tasks and decided on an order. Sean DuBois (https://github.com/Sean-Der), one of the co-creators and current maintainers of Pion, an…

    2025 · pion.ly · its alternatives →

  19. 19

    Howdy friends! Tell me if this is an atrociously terrible idea - I've been working on building a leetcode for clientside devs so we can practice React and Javascript interview questions in a more concise way, I call it clientside.dev I just finished a beta version of it yesterday and plan on releasing it with many more problems on Jan 1st but it's there if you wanna play with it open to any ideas / feedback however mean or nice it may be :)

    2022 · vacation-call-335691.framer.app · its alternatives →

  20. 20SM
  21. 21AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

  22. 22

    A tiny, hackable BitTorrent client. Contribute to picotorrent/picotorrent development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  23. 23

    I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it. Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer…

    May 2026 · usagiengine.com · its alternatives →

  24. 24IJ

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