nowfound

Dev tools · June 2, 2014

Feedback on our new multiplayer game API?

This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…

Feedback on our new multiplayer game API? launched on June 2, 2014 with 15 votes and more than 75% of that year's launches. The site was still online in September 2026, 12 years on.

In plain words

BASITRON is a BASIC compiler and debugger for Picotron that lets developers write programs in BASIC, compile them to .p64 cartridges, and run them without additional tools or dependencies. The compiler transpiles BASIC code into native Lua, matching the performance and token efficiency of Picotron's built-in interpreter. It is designed for developers who prefer BASIC syntax while working within the Picotron platform and want to create and share cartridges easily.

written from the facts on this page · September 2026

From the sources

Have you ever looked at Picotron and thought, “This Lua language is cool and all but I really wish I had BASIC.” Well today is your day! BASITRON is a complete BASIC compiler and debugger for Picotron: you write a BASIC program in plain, readable words, compile it to a .p64 cart, and run it with no extra toolchain, no dependencies. Our testing has shown that BASITRON is easily as performant as the built in Lua interpreter. Token counts remain very similar as well. BASITRON works by transpiling your code into native Lua so it is fast and efficient! Create and share cartridges effortlessly, making it simple to bring your projects to life on Picotron. Carts can be immediately…from playpi.net

In the maker’s words, at launch

This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch…

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Source: Show HN post ↗ · launch text quoted in part

Launched alongside, June 2014

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