Alternatives
Products that do what Eggnet Arcade does
Omlet Arcade-inspired multiplayer for Minecraft Bedrock
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Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
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Hey everyone, this is my latest project. Bedrock is a lightweight program runtime: programs assemble down to a few kilobytes of bytecode that can run on any computer, console, or handheld. The runtime is tiny, it can be implemented from scratch in a few hours, and the I/O devices for accessing the keyboard, screen, networking, etc. can be added on as needed. I designed Bedrock to make it easier to maintain programs as a solo developer. It's deeply inspired by Uxn and PICO-8, but it makes significant departures from Uxn to provide more capabilities to programs and to be easier to…
2025 · benbridle.com
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Hi everyone! For several months now I've been stuck on the idea of a Minesweeper game that isn't just single player. This is what I came up with: • Live games allowing several people to play at the same time • Scoring system rewarding correct moves • Grid size, mines count, and players count set to make games as balanced as possible
2025 · minesweeperpro.com
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2023 · kevzettler.com
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I love seeing all the small games that people build and post to this site. I don't want to forget any, so I have built a directory/arcade for the games here that I maintain. Feel free to check it out, add your game if its missing and let me know what you think. Thanks!
Jan 2026 · andrewgy8.github.io
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Hi HN, I’ve been working on Gaming Couch, a web-based game platform where up to 8 players use their smartphones as controllers to play real-time action mini-games on a central browser screen. TL;DR: - 18 competitive mini-games for up to 8 players - Runs entirely in the browser - Phones act as controllers (no apps, no accounts required) - Focused on fast, chaotic, real-time party games (no trivia) - Currently in public early access Try it here: https://gamingcouch.com. Open the link on a computer, host a session, scan the QR code with your phone(s) and play! What is it? Gaming Couch…
Dec 2025 · gamingcouch.com
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Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.
2023 · github.com
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Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
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2018 · nes.party
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Hey HN, We’re Philip, Amby, and Declan, and we made “multiplayer virtual computers” that you can embed anywhere, including 3D spaces. We decided to build this because we noticed that embedding third-party apps and websites can be a nightmare due to incompatible platforms, security issues, and poor UX. Adding multiplayer functionality to these embeds makes this problem exponentially more difficult. On the backend, we’re spinning up a VM and running a resource-optimized fork of Chromium which we then stream to participants via WebRTC. Since we’re hosting the servers running the applications,…
2022 · threejs-example.hyperbeam.com
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2013 · redstone.io
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Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
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Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com
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2021 · docs.particubes.com
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Hi! I build an MCP server that allows clients to play Minesweeper. It turns out that Claude is not very good at it (makes obvious mistakes, hasn't won a single game on a 9x9 board after many attempts). I am curious how I can prompt Claude to do better?
2025 · github.com
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2018 · paiza-battle-ground.paiza-user.cloud
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Sep 2025 · pion.ly
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Greetings! My name is Jeff, and I’m “early-access” launching my SaaS “serverless” infrastructure for Jamstack, games (particularly board games), and traditional real-time scenarios (presence, pub/sub, etc…). This work is rooted in the frustration of building complicated board games using existing infrastructure. It just so happens that making board games easier has wide reaching implications. Landing page: https://www.adama-platform.com/ This is a radically different kind of “serverless” infrastructure where I want the benefits of both a serverless architecture with a…
2022
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