Early access launch of Adama, a serverless multiplayer game platform
Greetings! My name is Jeff, and I’m “early-access” launching my SaaS “serverless” infrastructure for Jamstack, games (particularly board games), and traditional real-time scenarios (presence, pub/sub, etc…). This work is rooted in the frustration of building complicated board games using existing infrastructure. It just so happens that making board games easier has wide reaching implications. Landing page: https://www.adama-platform.com/ This is a radically different kind of “serverless” infrastructure where I want the benefits of both a serverless architecture with a…
Early access launch of Adama, a serverless multiplayer game platform launched on March 3, 2022 with 17 votes, #1,060 of 3,153 launches that month and more than 75% of that year's launches.
In plain words
Adama is a serverless infrastructure platform designed for building multiplayer games, particularly board games, and real-time applications requiring presence and pub/sub functionality. Built for developers using Jamstack architectures, it combines serverless benefits with monolithic simplicity through a custom language that transforms data efficiently with minimal reads and writes. The platform addresses the complexity of building sophisticated games using traditional infrastructure, with broader applications across real-time scenarios.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Greetings! My name is Jeff, and I’m “early-access” launching my SaaS “serverless” infrastructure for Jamstack, games (particularly board games), and traditional real-time scenarios (presence, pub/sub, etc…). This work is rooted in the frustration of building complicated board games using existing infrastructure.…
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