Alternatives
Products that do what Everyone Draws does
A real-time multiplayer drawing game. With a growing canvas.
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2021 · everyonedraw.com
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Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com
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Are u good at doodling? draw the word and let them guess
May 2026 · drawlo.fun
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Hi HN, I built the first version of Drawize back in late 2016 specifically for a Samsung Tizen OS app contest. I crunched and built the whole thing (including the real-time multiplayer engine) in under 4 weeks. It didn’t win anything in the contest. Since it was built with web tech anyway, I published it on the open web in early 2017 just to see what would happen. It started living its own life, and today — 8 years later — the database processed the 100,000,000th drawing. On the busiest days it’s been 30k+ active users, and storing 100M drawings currently sits at ~3.16 TB. The milestone…
Dec 2025 · drawize.com
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We recently built 2draw, a Drawful-style game where players draw on a shared canvas and race to guess each other's drawings, on tldraw, an infinite-canvas SDK for React. We started wondering what it would take to put an agent in that loop, as an opponent or a rival guesser, and dug into how an agent could read and draw on a tldraw canvas. That research turned into: Agent draw, a tool that lets an agent draw to the canvas for you while you present. You can try it right now, or grab the source: - Live demo: https://tldraw-agent-draw-demo.james-664.workers.dev - Source:…
Jul 2026 · techstackups.com
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Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues). We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join. https://magm.ai/k36k…
2022 · magmastudio.io
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