Alternatives
Products that do what Exact: The Precision Game does
The ultimate game that tests precision.
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Hello HN, last week, I stumbled over an old project of mine called Click The Number. I built it about six years ago to compare my clicking and reaction speed with that of my friends. The idea is simple – just click on the numbers in orders as fast as possible. I couldn't resist and rebuilt a lot of parts again, making them a bit nicer. I updated the design and added some features like a personal high score. It lets you keep track of your own best time (which makes it ever so _slightly_ more addictive). I'm curious what you think about it, and if you have any ideas where I could take it. Have…
2022 · projects.marcnitzsche.de
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2013 · ken-soft.com
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Hello all! Build clean, minimalistic analog clock webpage to Cloudflare Pages. This is for (maybe): - kids to learn - for second monitor - old tabled on shelf - .. Themes and screen wake lock buttons with auto-hide. Goal is to keep it as clean as possible. This possible makes no sense, but for a domain of $10/y this is cheap site for me to keep and see how it lives on.
Feb 2026 · clocksimulator.com
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Patience▲91The only mechanic is waiting. The only currency is time.
25d ago · patience.jordanshaw.com
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Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!
2024 · bellika.dk
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Hello HN! We're the team behind Epistemeland (https://epistemeland.com/), a platform dedicated to making learning fun and accessible. We've just released a prototype of a single player game that uses basic geometry. It is a fist, but an important step in creating our MMO game to revolutionize education. The game mechanics are simple but intriguing and naturally incorporated in the game process. We built it with UE5 and want to continue development. We'd love for you to try it out and give us your feedback, which we'll use to guide our next improvement cycle. Our goal is to…
2023 · epistemeland.com
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Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…
Jul 2026 · brontosaurusrex.github.io
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I recently remembered a game we used to play with pen and paper some 20 years ago, where you need to fill a 10x10 grid writing numbers in the grid up to 100 following 2 simple rules. After showing it to my kids I thought it would be nice to adapt it digitally so that they could play it more often (not needing to draw the grid etc.) and so that other people could play it as well. What I'm really interested in with this submission (beyond general feedback) is wether anybody knows the origin of the game and if it's solvable. Because that's the catch, my highest score of all time is 97 and it…
2022 · reach-100.com
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Hey, it's been a long time in the making, but we're finally ready with our public BETA version of our Android application. We're anxiously (and nervously) awaiting your feedback, so please lay it on us. Our biggest fear is hearing nothing. The game is called Super Tic Tac Toe. It's a new take on the old, boring tic tac toe that more often than not ended in a cat's game. The game board is a large tic tac toe board with each square comprised of a smaller tic tac toe board. You and an opponent place your marks on the smaller boards, each move dictating where your opponent may move next (and…
2012
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Train your brain to feel time without a clock
May 2026 · play.google.com
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Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com
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