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Products that do what Epistemeland – explore geometry with our game prototype does

Hello HN! We're the team behind Epistemeland (https://epistemeland.com/), a platform dedicated to making learning fun and accessible. We've just released a prototype of a single player game that uses basic geometry. It is a fist, but an important step in creating our MMO game to revolutionize education. The game mechanics are simple but intriguing and naturally incorporated in the game process. We built it with UE5 and want to continue development. We'd love for you to try it out and give us your feedback, which we'll use to guide our next improvement cycle. Our goal is to…

  1. 1

    A simple open source puzzle game.

    2016

  2. 2IM

    This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!

    2022 · github.com

  3. 3

    An Esher-inspired medieval strategy game — now in AR!

    2017

  4. 4AL

    Angularis is a game similar to Tetris, but based on triangles instead of squares. Which is why it also has diagonal movements. I had this idea about a month ago and built the game in my spare time. I think it is a bit more difficult compared to Tetris. You kind of have to get used to "think diagonally". Maybe it can be a nice little challenge for you. I'd be happy to receive some feedback. Thanks!

    2022 · angularis.mondaybits.com

  5. 5

    Study geometry while playing on squared paper

    2016

  6. 6GA

    I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!

    2024 · gamegame.ai

  7. 7IB

    It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)

    2018

  8. 8UA

    Hello HN, Since the first time I used my Oculus DK2, I've been convinced that virtual reality could disrupt education as we know it and some amazing experiences like Apollo 11 (first kickstarter I back) just proved that... That's why I'm building Unimersiv, a platform dedicated to virtual reality courses on which VR developers will be able to share and sell their educational content. I envision a world where people will be able to learn anything faster (sports, sciences, history...) through their VR headset. I would love to know what you think about this idea, is VR educational content…

    2015

  9. 9AS

    I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…

    Feb 2026 · github.com

  10. 10MW

    Hey HN check this really cool worlde-inspired project of a friend of mine. :)

    2022 · mathle.bykiru.rocks

  11. 11IM

    Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz

    2022 · wheredle.xyz

  12. 12AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

  13. 13BG

    Tl;dr: Would like to hear thoughts on board games platform prototype (https://bordga.me/games/7) We are building an online board games platform which lets you create & play any board game online while video chatting with your co-players. Game play resembles the real world where users have to do everything from moving the pieces to enforcing the rules. We are quite early in our journey. We prototyped Chess to see if people would be interested in this direction. Please try it here! (https://bordga.me/games/7) You can enter your name that creates a new…

    2021

  14. 14MF
  15. 15MM
  16. 16AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

  17. 17IR

    You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!

    Apr 2026 · medium.com

  18. 18AA
  19. 19OS

    Hey everyone, DNDGenerate is my little adventure into the world of AI and D&D. I wanted to learn more about using ChatGpt to build software and about the openai apis. When I saw how much fun my 9-year-old was having, creating his own D&D worlds. That got me thinking – why not make a tool that uses ChatGPT to help build cool D&D campaigns? It's been a blast mixing my love for tech and D&D. I showed this at our latest dnd game, and my fellow party members seemed to like the results, so I thought I'd share it here as well.

    2024 · github.com

  20. 20PT

    Hi HN, I’ve been working the past year on something called Prototyper , and today we’re opening up the new version. The motivation is simple: whenever I built products in the past, I noticed the best ideas came after the “first version.” You try something, it feels wrong, you change it, repeat. Most tools make that painful. Prototyper is my attempt to make that loop natural—so you can explore ideas quickly instead of forcing them through a rigid workflow. This release includes: instant updates (no compile/refresh lag) simplified UI (months spent just removing steps) responsive by…

    2025 · getaprototype.com

  21. 21AG

    Hi y'all, Made this game as a side-project a while back, figure some of you might enjoy it. Idea came while playing GeoGuessr (as you might have guessed). Artifacts are from the MET API, which is fantastic and well worth exploring for personal projects if you're into that sort of thing. I'm also working on adding 3D artifacts as in here: https://artifactguesser.com/artifacts/66880eb60da993fab0ffff... (warning, that page isn't super mobile friendly, but you'll get the idea). Shameless plug, if you think what I built is neat, I am a fullstack dev looking work, you can…

    2025 · artifactguesser.com

  22. 22CA

    Hi HN, I'd like to share a logic number puzzle game I created! It is somewhat reminiscent of Sudoku and Minesweeper, but with its own twist. The rules are simple but it can be quite challenging! Please enjoy :) The feedback on the game prototype was invaluable and I incorporated a lot into what I hope is a more polished version of the game. What's new: Introduced a daily puzzle challenge. Dark mode. Enhanced user experience with improved UI. I'd love to hear your thoughts on these updates. Feedback is always appreciated!

    2023 · cubisum.com

  23. 23AQ

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io

  24. 24FA

    Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…

    2024 · fiftygame.com

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