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Dev tools · alternatives · 2026

24 alternatives to Explore tilings of the hyperbolic plane by moving the mouse

Explore tilings on the hyperbolic plane. Contribute to timhutton/hyperplay development by creating an account on GitHub.

Hyperplay is an interactive tool for exploring tilings on the hyperbolic plane using mouse movements. Users can visualize and experiment with different tiling patterns in non-Euclidean geometry. The project is open… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Explore tilings of the hyperbolic plane by moving the mouse launched in 2014; newer entries below may have overtaken it.

  1. 1

    Ever since I remember I had a lot of curiosity regarding hyper dimensional spaces. Picturing higher dimensions, such an impossible yet exciting idea... So years ago I came across a small GIF of a tesseract. Since then it left me wondering how cubes from even higher dimensions would look like... Years passed and I became a software developer, decided to tackle the problem myself and ncube was the result. ncube allows you to visualize rotating hypercubes of arbitrary dimensions. It works by rotating the hyperdimensional vertices and applying a chain of perspective projections to them until the…

    2023 · ncube.ndavd.com · its alternatives →

  2. 2IM

    This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…

    2024 · rahulilango.com · its alternatives →

  3. 3

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  4. 4

    Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics - mxgmn/WaveFunctionCollapse

    2016 · github.com · its alternatives →

  5. 5

    I was wondering how I can arrange objects along a spherical helix path, and read some articles on it. I ended up learning about parametric equations again, and make this visualization to document what I learned: https://visualrambling.space/moving-objects-in-3d/ feel free to visit and let me know what you think!

    2025 · visualrambling.space · its alternatives →

  6. 6VT

    Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give others a glimpse into it. It's crazy to think that quaternions, an abstract mathematical tool discovered by William Rowan Hamilton in 1843, would be so perfectly suited to solve hard problems in the world of 3D character animation more than a hundred years later. The story of how he discovered quaternions is also beautiful. Here's an excerpt from Wikipedia: "Hamilton was looking for ways of extending complex numbers…

    2022 · diegomacario.github.io · its alternatives →

  7. 7IC

    Hi! This is an infinite canvas note-taking tool where notes are laid out in a non-Euclidean, hyperbolic geometric space. As you drag and navigate through the view, you’ll experience a unique fluid distortion that naturally leverages your brain's spatial memory. I’ve been obsessed with the concept of space in HCI for years. Many modern UI patterns are essentially workarounds for the lack of screen real estate. While researching zoom-based UIs a while back, I stumbled upon old HCI papers that used the Poincaré disk model of the hyperbolic plane to organize data. It elegantly projects an…

    Jun 2026 · uonr.github.io · its alternatives →

  8. 8IM

    I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…

    2022 · a-sumo.github.io · its alternatives →

  9. 9

    Pinch and drag. An immersive and challenging experience.

    2015 · apps.apple.com · its alternatives →

  10. 10LW

    Hi HN, I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well. As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads. The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS. If you have anything to add, it's open source as well (https://github.com/koljapluemer/learn-worldmap), although not well documented yet. In the end it's just a little sideproject,…

    2025 · map.koljapluemer.com · its alternatives →

  11. 11

    The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY

    Apr 2026 · static.laszlokorte.de · its alternatives →

  12. 12IE
  13. 13
    GeoKone▲77

    A web application for drawing awesome geometric shapes

    2017 · its alternatives →

  14. 14ME

    a free tool for rapidly prototyping patterns

    2011 · madpattern.com · its alternatives →

  15. 15WA

    2015 · parametricity.com · its alternatives →

  16. 16

    I was fascinated reading through another recent HN submission about a highly efficient implementation of A* in Lisp, which got me thinking about how I could do something similar in Python. However, these kinds of pathfinding algorithms really need complex terrain/mazes with interesting obstructions to showcase what they can do and how they work. So, I started thinking about how I could generate cool and diverse random "mazes" (they aren't really mazes, but I'm not sure what the best term is). I got a bit carried away thinking of lots of different cool ways to generate these mazes, such…

    2024 · github.com · its alternatives →

  17. 17PW
  18. 18

    An interactive polyhedra viewer and manipulator

    2018 · polyhedra.tessera.li · its alternatives →

  19. 19AR
  20. 20

    Visual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood - npretto/pathfinding

    2021 · github.com · its alternatives →

  21. 21QA

    Hi! This is my little project introducing quasicrystals animations with some parameters. It uses a custom shader to allow higher resolution. Not all combinations look equally good. For example the "Spectrum" color palette IMO makes sense only for low values of "Tempo" and "Pattern Density". If you have VR googles, I recommend trying the WebXR version - it's really nice.

    Aug 2026 · hypnagogic-quasicrystals.github.io · its alternatives →

  22. 22MA

    Hello HN! I’m excited to share this open-source community mashup showing the power and possibility of combining 3D Gaussian splat scans with traditional mesh-based 3D tiles maps in the browser. As you've probably seen on HN a bunch lately, Gaussian splats are a new method to allow custom 3D scans of scenes and objects [1] and Google Maps 3D Tiles API are the same 3D buildings and street views your familiar with in Google Earth or Google Maps, and recently they’ve been made available for inclusion in web apps. Combining splats + 3d map mixes highly detailed real-world custom micro-scans with…

    2024 · maps-and-splats.glitch.me · its alternatives →

  23. 23

    HypergraphZ – directed hypergraph library in Zig with Python bindings - yamafaktory/hypergraphz

    2024 · github.com · its alternatives →

  24. 24IM

    Hi HN, I built a little tool to help me get better at remembering country locations on the map: https://learn-worldmap.netlify.app/ It's made from plain HTML/CSS/JS, and not intended to make any money or anything. Just thought that maybe someone else may enjoy it. Also of course happy about any feedback! Cheerz.

    2023 · learn-worldmap.netlify.app · its alternatives →

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