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Alternatives

Products that do what Falcon's Eye (isometric NetHack) running in the browser via WebAssembly does

  1. 1AM
  2. 2AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  3. 3AM
  4. 4CW

    2019 · augmented-ui.com

  5. 5RT

    2023 · antimatter15.com

  6. 62W

    Simple retro paddle arcade game written in Javascript, using good ol' Canvas.

    2024 · raould.github.io

  7. 7

    Eye tracking on the browser

    2016

  8. 8BA

    Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…

    2024 · boardzilla.io

  9. 9AA

    Jun 2026 · glyphcss.com

  10. 10MC

    The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY

    Apr 2026 · static.laszlokorte.de

  11. 11AR
  12. 12BH
  13. 13IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  14. 14

    AR viewer from Mozilla

    2017

  15. 15AS

    2016 · erkaman.github.io

  16. 16EI

    2024 · medium.com

  17. 17TV

    Hey HN! I built a tool that gives LLMs the ability to understand the visual structure of a webpage even if they don't accept image input. We've found that unimodal GPT-4 + Tarsier's textual webpage representation consistently beats multimodal GPT-4V/4o + webpage screenshot by 10-20%, probably because multimodal LLMs still aren't as performant as they're hyped to be. Over the course of experimenting with pruned HTML, accessibility trees, and other perception systems for web agents, we've iterated on Tarsier's components to maximize downstream agent/codegen performance. Here's the…

    2024 · github.com

  18. 18F3

    A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation

    Mar 2026 · github.com

  19. 19WV

    2017 · github.com

  20. 20PV

    2016 · guillaumechereau.github.io

  21. 21MJ
  22. 22WT

    2025 · github.com

  23. 23WG

    2015 · webgl.nu

  24. 24

    Create amazing games, AR and VR using just your browser!

    2015

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