Alternatives
Products that do what Falcon's Eye (isometric NetHack) running in the browser via WebAssembly does
- 1AM
2017 · airma.sh
- 2AM
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
- 3AM
2024 · asterogue.com
- 4CW
2019 · augmented-ui.com
- 5RT
2023 · antimatter15.com
- 62W
Simple retro paddle arcade game written in Javascript, using good ol' Canvas.
2024 · raould.github.io
- 7

- 8BA
Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…
2024 · boardzilla.io
- 9AA
Jun 2026 · glyphcss.com
- 10MC
The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
Apr 2026 · static.laszlokorte.de
- 11AR
2025 · github.com
- 12BH
2015 · github.com
- 13IV
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com
- 14

- 15AS
2016 · erkaman.github.io
- 16EI
2024 · medium.com
- 17TV
Hey HN! I built a tool that gives LLMs the ability to understand the visual structure of a webpage even if they don't accept image input. We've found that unimodal GPT-4 + Tarsier's textual webpage representation consistently beats multimodal GPT-4V/4o + webpage screenshot by 10-20%, probably because multimodal LLMs still aren't as performant as they're hyped to be. Over the course of experimenting with pruned HTML, accessibility trees, and other perception systems for web agents, we've iterated on Tarsier's components to maximize downstream agent/codegen performance. Here's the…
2024 · github.com
- 18F3
A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation
Mar 2026 · github.com
- 19WV
2017 · github.com
- 20PV
2016 · guillaumechereau.github.io
- 21MJ
2014 · peeinears.github.io
- 22WT
2025 · github.com
- 23WGWebGL Games▲83
2015 · webgl.nu
- 24

Ranked by how close each launch is in meaning, then by votes. Refine with a description →