Life & fun · alternatives · 2026

24 alternatives to Flocking Simulator (Boids)
Interactive boids simulation to explore flocking.
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1GB
2025 · attentionmech.github.io · its alternatives →
- 2

Co-browse & review your product together
2023 · its alternatives →
- 3

We built an ant colony simulation as an internal hiring challenge at Moment and decided to open it up publicly. You write a program in a custom assembly-like (we call it ant-ssembly) instruction set that controls 200 ants. Each ant can sense nearby cells (food, pheromones, home, other ants) but has no global view. The only coordination mechanism is pheromone trails, which ants can emit and sense them, but that's it. Your program runs identically on every ant. The goal is to collect the highest percentage of food across a set of maps. Different map layouts (clustered food, scattered,…
Mar 2026 · dev.moment.com · its alternatives →
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A javascript canvas experiment using flocking algorithms
2016 · its alternatives →
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- 7WS
Hi HN! We’re Max and Peyton from The Interface (https://www.theinterface.com/). We started out building an AI agent dev tool, but somewhere along the way it turned into Sims for AI agents. Demo video: https://www.youtube.com/watch?v=sRPnX_f2V_c. The original idea was simple: make it easy to create AI agents. We started with Jupyter Notebooks, where each cell could be callable by MCP—so agents could turn them into tools for themselves. It worked well enough that the system became self-improving, churning out content, and acting like a co-pilot that helped you…
2025 · youtube.com · its alternatives →
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- 9HB
2012 · chrisp.gr · its alternatives →
- 10

An incremental game about building up a giant swarm of bugs.
2015 · its alternatives →
- 11SA
2025 · github.com · its alternatives →
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Control an interactive model of collective animal behavior
2016 · its alternatives →
- 15AA
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com · its alternatives →
- 16GA
2020 · github.com · its alternatives →
- 17
Cosine Swarm▲127Parallel AI agents for long-horizon, complex software tasks
Apr 2026 · cosine.sh · its alternatives →
- 18EA
Hey HN, I've been working on an open-source framework for creating AI agents that evolve, communicate, and collaborate to solve complex tasks. The Evolving Agents Framework allows agents to: Reuse, evolve, or create new agents dynamically based on semantic similarity Communicate and delegate tasks to other specialized agents Continuously improve by learning from past executions Define workflows in YAML, making it easy to orchestrate agent interactions Search for relevant tools and agents using OpenAI embeddings Support multiple AI frameworks (BeeAI, etc.) Current Status & Roadmap This is…
2025 · github.com · its alternatives →
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Your Company Agentic Operating System. Contribute to desplega-ai/agent-swarm development by creating an account on GitHub.
Feb 2026 · github.com · its alternatives →
- 21
Teleport Flock▲126Discover & budget group gatherings, anywhere in the world
2015 · its alternatives →
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at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own? would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about? so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture. Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own…
Feb 2026 · github.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →