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Products that do what Formally verified 3D CSG: Trust 93 lines spec, not 1000 lines AI code does

To my knowledge, this is the first formally verified implementation of a 3D constructive solid geometry (CSG) operation: mesh intersection, implemented in Lean 4 and verified against a concise specification that pins down the surface of the resulting mesh exactly and guarantees practical well-formedness conditions on the triangulation. This project is also an experiment in avoiding having to trust AI-generated code. A human reviewer only needs to read 93 lines of formal specification and run the Lean checker to certify the correctness of the kernel, skipping the intricate 1000+ lines of…

  1. 1FV

    To my knowledge, this is the first formally verified implementation of an intersection algorithm for polygons. The experience of working with AI agents on this project changed a lot with recent model releases, as I describe in the readme. Opus 4.8 is able to provide algorithm implementation with formal proof in one shot, whereas previous models required me to provide proof strategies in multiple steps. Trust in the correctness comes entirely from the Lean checker and human review of a small specification, not from the LLM. Also check out the web demo built around the verified core linked in…

    Jun 2026 · github.com

  2. 2FG

    Hi HN, I'm Antoine Zambelli, AI Director at Texas Instruments. I built Forge, an open-source reliability layer for self-hosted LLM tool-calling. What it does: - Adds domain-and-tool-agnostic guardrails (retry nudges, step enforcement, error recovery, VRAM-aware context management) to local models running on consumer hardware - Takes an 8B model from ~53% to ~99% on multi-step agentic workflows without changing the model - just the system around it - Ships with an eval harness and interactive dashboard so you can reproduce every number I wanted to run a handful of always-on agentic systems…

    May 2026 · github.com

  3. 3FV
  4. 4FP

    This project aims to formalize the first volume of Prof. Bertrand Russell’s Principia Mathematica using the Lean theorem prover. Throughout the formalization, I tried to rigorously follow Prof. Russell’s proof, with no or little added statements from my side, which were only necessary for the formalization but not the logical argument. Should you notice any inaccuracy (even if it does not necessarily falsify the proof), please let me know as I would like to proceed with the same spirit of rigour. Before starting this project, I had already found Prof. Elkind’s formalization of the Principia…

    2025 · github.com

  5. 5TF

    2023 · github.com

  6. 6CA

    I'm currently developing Chili3D, an open-source, browser-based 3D CAD application. By compiling OpenCascade to WebAssembly and integrating Three.js, Chili3D delivers near-native performance for powerful online modeling, editing, and rendering—all without local installation. Access it here: https://github.com/xiangechen/chili3d Features: Modeling Tools: Create basic shapes (boxes, cylinders, cones, etc.), 2D sketches (lines, arcs, circles, etc.), and perform advanced operations (boolean operations, extrusion, revolution, etc.). Snapping and Tracking: Precisely snap to…

    2025

  7. 7CF
  8. 8LV

    This is a weekend hack that I'd like to further develop as it's working surprisingly well. Using MCTS, we can explore a space of possible verified programs with an LLM. We check the partial programs at each step, and so steer towards programs that pass the verifier. https://github.com/namin/llm-verified-with-monte-carlo-tree-...

    2023 · github.com

  9. 93M
  10. 10IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  11. 11
    Whisker94

    Create and edit CAD models into production-ready prototypes

    Mar 2026

  12. 12AA
  13. 13LP

    I formalized the Single Source of Truth (SSOT) principle in Lean 4 (~2.1k LOC, zero sorry) and proved two core results: Structural SSOT is achievable only when a language provides definition-time hooks and runtime introspection. Macros/codegen (before definition) and reflection (after definition) are insufficient. These requirements are derived, not chosen: because structural facts are fixed at definition, derivation must occur at definition time and be introspectable to verify DOF = 1. Would appreciate review, critique, or independent checking of the Lean scripts.

    Jan 2026 · zenodo.org

  14. 14

    Rapid 3D asset generation from single images

    2024

  15. 15TO

    At Cajal (YC W26) we’re excited to share Talos (https://github.com/cajal-technologies/talos), an open source framework for formal verification of WebAssembly modules in Lean. AI is now writing tons of the code that gets pushed to production. As code generation gets cheaper, verification becomes the bottleneck. We believe in a future where every piece of software comes with a mathematical proof that it does what its author intended - in doing so, eliminating many classes of exploits. Talos is part of the foundation for that. Talos provides a Wasm interpreter optimized for…

    Jun 2026 · github.com

  16. 16IT
  17. 17

    Node-based procedural 3D geometry in the browser. No install

    Jul 2026 · isoline-studio.netlify.app

  18. 18ZC

    Zero-Knowledge Proofs (ZKPs) let an untrusted proved show that computation was executed correctly without revealing the inputs to the verifier. However to prove anything, the computation first has to be expressed as a circuit: a system of polynomial equations (constraints) over a finite field. Circuits are the assembly language of zk and every constraint costs prover (and sometimes verifier) time, so production circuits are aggressively hand-optimized. Over the last months, we have been experimenting with writing formal specifications instead and letting LLMs produce the circuits: as long as…

    Jul 2026 · zk.golf

  19. 19
    formal1

    Formal verification for AI-generated code using Lean 4

    Apr 2026 · github.com

  20. 20IA

    Hi! We're Amisi and Claude, builders of the i2 language and the i2forge platform. i2 is an (early draft of a) language designed to make formal verification easy for mathematicians. We are launching the language as an open source project today (https://i2lang.org) together with a closed alpha for i2forge. However, we have a publicly accessible demo page which anyone can use, and we would love your feedback. Thanks.

    2023 · i2forge.com

  21. 21VS

    I deal with a lot of geometry stuff at work with computer vision and photogrammetry, which usually comes from the real world. It's seldom clean and neat, and I'm often trying to find a way to "make it nice" or "make it pretty". I've always struggled with what that really means formally. That led me to shape regularization (a technique used in computational geometry to clean up geometric data). CGAL had implemented a few methods for that, but there are more ways to do it, which I thought were nice. Also I typically work in Python, so it was nice to have a pure Python library could handle…

    Jan 2026 · github.com

  22. 223C
  23. 23PG
  24. 243I

    CPU & GPU with Zero Hassle Built with NVIDIA Warp, the same code runs seamlessly on both CPU and GPU — no need to deal with CUDA setup, driver issues, or device-specific kernels. Just flip one config line. Learn Modern Graphics the Easy Way Explore core concepts in differentiable rendering and parallel graphics programming — no need for expensive GPUs or thousands of lines of boilerplate. Minimalist & Educational This isn’t another massive codebase. It’s a clean, hackable implementation built for clarity — perfect for study, prototyping, or teaching yourself how Gaussian Splatting works.

    2025 · github.com

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